Just a quick question....
 
Are we going to adopt the new UPA rule about a defensive catch in the offensive endzone is a score (ie defender intercepts and catches disk in the endzone which he/she is not defending) or not? if not are there any plans to adopt it in the future and will this rule be in force for Hawaii (Longshot at getting any answers there)?
 
Could be useful to know for the weekend!!!
 
Thanks,
 
Phil
 
CU #33
 
PS the geo thing works even for Clapham players (I'm going down in flames for this) but I may well have donned a shirt of rouge hue..... but it was a long time ago and I'm better now.
 
 -----Original Message-----
From: Adam Batchelor [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 11, 2002 10:58 AM
To: britdisc
Subject: Fw: Tour 1

 
 
Some useful stuff. Please note that all teams should attend the Captains meeting and these start times may be subject to change. So play it safe and be there early!
 
Captains Meeting at 8.45am
 
Start times: (These are NOT guarranteed!)
 
The following teams play at 9.15am.
 
Mavis        Princess Layout        Janet Hawes        Jane Doe
Bad Habits        Chevy coed        Strange Blue        Atomic Horse
Un Poco Loco        STD        Hammerage1        Shooting Project
TeamShark        Flyght Club2        Headrush1        BAF2
Fusion        Hammerage2        Smash & Grab        Flyght Club1
Red1        Slipdisc2        BAF    Sublime
Clapham2        Red 2        Whey        Albatross
 
All other teams are playing at 10.05
 
 

2002 Tour 1 - Bristol

 

Tournament Organisation

 

Saturday

       8 pools of 5 or 6; Games to 40 mins (NO CAP) or maximum of 13 points. If disc is in air then the pass counts (including point if scored). Half time at 7 points – 2 minute TO at half.

       In the event of a tied pool, the pool is determined using Tour (and WFDF) rules; 1) Points difference between tied teams; 2) Points scored by tied teams; 3) Points difference throughout whole pool 4) Points scored throughout whole pool; 5) as per remaining WFDF rules.

       Teams then play one knockout game within the following groups; 1 - 8; 9 - 16; 17 - 24; 25 - 32; 33 - 40; 41 - 44. Games to 1 hour 15 mins plus a TWO point cap or maximum of 15 points. If disc is in play, when the hooter sounds teams check the disc, finish the point, and then cap. If teams are between points then just cap.

 


____________________________________________________________________
(I)This message has been checked for all known viruses by MessageLabs.


DISCLAIMER: The information in this message is confidential and may be legally privileged. It is intended solely for the addressee. Access to this message by anyone else is unauthorised. If you are not the intended recipient, any disclosure, copying, or distribution of the message, or any action or omission taken by you in reliance on it, is prohibited and may be unlawful. Please immediately contact the sender if you have received this message in error. Thank you.




_____________________________________________________________________
(O)This message has been checked for all known viruses by MessageLabs.

Reply via email to