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Surprise.
But for those who can guess there are 8 pools
...
Adam & Matt
----- Original Message -----
Sent: Thursday, April 11, 2002 11:18
AM
Subject: Re: Fw: Tour 1
Can we see the complete pools for Saturday please? Or is
it a surprise?!
"Adam Batchelor" <[EMAIL PROTECTED]> on
11/04/2002 10:56:44
To: "britdisc" <[EMAIL PROTECTED]> cc:
(bcc: Simon Statham/Transportation/BCC)
Subject: Fw: Tour
1
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----- Original Message ----- From: Adam Batchelor To:
britdisc Sent: Wednesday, April 10, 2002 3:41 PM Subject: Tour
1
All,
Some useful stuff. Please note that all teams should
attend the Captains meeting and these start times may be subject to change.
So play it safe and be there early!
Captains Meeting at
8.45am
Start times: (These are NOT guarranteed!)
The following
teams play at 9.15am.
Mavis
Princess Layout Janet
Hawes Jane Doe Bad
Habits Chevy
coed Strange
Blue Atomic Horse Un Poco
Loco
STD
Hammerage1 Shooting
Project TeamShark Flyght
Club2
Headrush1
BAF2 Fusion
Hammerage2 Smash &
Grab Flyght
Club1 Red1
Slipdisc2 BAF
Sublime Clapham2 Red
2
Whey Albatross
All other
teams are playing at 10.05
2002 Tour 1 -
Bristol
Tournament
Organisation
Saturday �
8 pools of 5 or 6; Games to 40 mins (NO CAP) or maximum of 13 points.
If disc is in air then the pass counts (including point if scored). Half
time at 7 points - 2 minute TO at
half.
� In the event of a tied
pool, the pool is determined using Tour (and WFDF) rules; 1) Points
difference between tied teams; 2) Points scored by tied teams; 3) Points
difference throughout whole pool 4) Points scored throughout whole pool; 5)
as per remaining WFDF rules.
�
Teams then play one knockout game within the following groups; 1 - 8; 9 -
16; 17 - 24; 25 - 32; 33 - 40; 41 - 44. Games to 1 hour 15 mins plus a
TWO point cap or maximum of 15 points. If disc is in play, when the hooter
sounds teams check the disc, finish the point, and then cap. If teams are
between points then just
cap.
Sunday � Teams
enter a full knockout in the following groups; 1 - 4; 5 - 12; 13 - 20; 21 -
28; 29 - 36; 37 - 44.
� Games to 1
hour 15 mins plus a TWO point cap or maximum of 15 points. If disc is in
play, when the hooter sounds teams check the disc, finish the point, and
then cap. If teams are between points then just cap. (1 - 4 teams play
1 hour 45 mins + TWO point cap, or 17
points)
� 2 time-outs per team, not
to be taken in the cap. 2 minute half time. (1 - 4; 2 TO's per half per
team, 10 min HT)
Women's
Event � This event is a
double league with
finals.
� Games are the
same length and format as relevant game slot for the open event. One round
is during the initial pools on Saturday, and the second round is during the
Saturday play-off games and Sunday
games.
� Do not alter
seeding after the first round of
games.
� Please ensure that
you report your results and fill in the results sheets for the pool games
and cross-overs provided.
� Winning
teams have to ensure that the water container for their pitch is refilled,
and that the cones and water containers are returned at the end of the last
game.
� Late Teams - If a team is
late to the start of a game then they are given five minutes grace, before
losing a point at the end of every minute after they are late. During those
five minutes it is your responsibility to find your opposition; they may
still be playing a previous game; they may be involved in the calculation
of a tied pool, and do not know who they play next (speak to them, let them
know you are waiting). In these situations a game starts as soon as it is
reasonable, but MUST finish on time, do not extend your
game.
� You may, but do not have
to, play a team that cannot field seven players. You can start taking
points.
� WFDF Rules - The official
WFDF rules have not changed since last year (Other than dimensions of the
pitches), so we will continue to play to last years WFDF
rules.
Other Useful Points
Please use rubbish
bins provided. tidy up after yourselves Dont forget the late bar
;-)
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