Hi
Foul/Contact.
You can still call Foul if you are fouled. Its up to you (the fouled/contacted
player). The contact rule was put in to help the thrower when the marker is
"very keen" in the first few seconds of the stall. The thrower often has to
make a decision between calling foul and stopping their team's play, or putting
up with being fouled. Not anymore.
Travel.
Once you've touched the ground you are supposed to be slowing down. This can be
extremely difficult to assess sometimes. The intention of adding "as long as
they maintain contact with the playing field throughout the throwing motion" is
that this ought to be easier to assess as it is happening. So - if the player
maintains that contact throughout the throwing motion, then you need to be
REALLY REALLY CERTAIN that they weren't slowing down if you are going to call
travel. Once they have released the disc they can start speeding up again /
"keep running".
This is a really tricky rule. On one side, we want to keep it because it should
allow for a faster game - and it is a good skill to be able to catch and release
so quickly in a fast break. On the other hand, the rule causes problems because
a number of players want to interpret travel rules very strictly which has the
net effect of slowing the game down. This latest addition is a further attempt
to keep the rule whilst reducing the number of times people call travel on it.
Si
ps - the promised Interpretations doc (which clarifies the point about being
able to choose between Foul and Contact for example) will be released pretty soon
pps - there is also a whizzy new rules quiz on its way together with some fancy
decision tree diagrams to help people figure out some of these things in a
different way
Chris White wrote:
Ok, so I'm a saddo and I'm going through the rules again prior to the weekend...
Fouls / Contact Infractions.
It isn't clear (to me) whether to call Foul or Contact when a marker
makes contact.
17.4 makes it pretty clear that if a marker is illegally positioned
(straddling or wrapping) and there is any contact that it is a
defensive foul, same if the marker initiates any contact. 16 makes it
pretty clear how to deal with a "foul", stop play stall restarts at 0
(uncontested) or maximum (6).
However, 18.1.1.7 says that if "a defensive player makes contact with
the thrower prior to the thrower releasing the disc and not during the
throwing motion" then it is a marker infraction. The rest of 18.1 is
pretty clear on how to deal with marker infractions.
Which should you call or is it entirely up to you? (i.e. whichever is
best to your advantage). This one came up at Paga with an angry German
telling my team mate "you can't call Foul anymore!"
*** *** ***
Travels.
Simply put, if you've just caught the disc and you aren't slowing down
or stopped, or you are changing direction, then you've travelled.
However does the crack between the wording of *18.2.3.1 and +18.2.6.4
mean that you can (effectively) throw without slowing as long as you
do it on your first ground contact? ^18.2.6.3 would seem to suggest
that you can't but I have had an argument with someone about it last
year (when the rule was first introduced).
* 18.2.3.1 "The thrower may release the disc while reducing speed as
long as they maintain contact with the playing field throughout the
throwing motion."
+ 18.2.6.4. [A travel infraction occurs if:] "the thrower fails to
keep the established pivot until releasing the disc;"
^ 18.2.6.3. [A travel infraction occurs if:] "the thrower fails to
reduce their speed as quickly as possible;"
The argument given was that the first point of contact is a pivot
point throughout the throwing motion so they can keep running once
they have thrown the disc.
Regards,
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