Aha, it makes sense now! Thanks for clarifying.

Steve.

UKU Director of Competitions wrote:
> It's all about time wasting - if you're three ahead with five minutes
> left, and you just stand around or fake an injury, then you can't fail
> to be 2 ahead at the buzzer. Not that most teams would do that, but you
> must admit that we make very little effort to control time between
> points and such.
> 
> Therefore, we always make the leading team score one or two MORE points
> after time is up, and there's no point in time wasting at all.
> 
> B
> 
> Steve Jones wrote:
>> I'm sure this has been covered many times before, but no-one's been able
>> to explain it to my satisfaction: Why is there a mandatory soft cap? If
>> there's two points or more between the teams, why doesn't the game just
>> stop when the time's up (after finishing the current point)?
>>
>> If the team is winning 10-2, there's probably no need to finish at 12,
>> as the result's in the bag. Similarly, if the score is 10-8, there
>> should be no complaints from the losing side - the other team had more
>> points, therefore they won. Simple. I believe that's how most other
>> sports do this.
>>
>> I understand the need for the soft and hard cap rules (a win-by-two rule
>> alone would lead to some incredibly long games), but why is it
>> implemented with no regard to the win-by-two rule?
>>
>> Steve.
>>
>>
>> UKU Director of Competitions wrote:
>>   
>>> It's dead simple. Really, it is.
>>>
>>> There is a soft cap which, when reached and and ahead by 2, ends the
>>> game. There is also a hard cap which ends the game when reached
>>> regardless of whether you're ahead by 2. Standard practice is to refer
>>> to the soft cap in the rules - game to 13 means the soft cap is 13. The
>>> hard cap is always 2 higher, so would be 15.
>>>
>>> When time is up, it reduces the hard cap to 2 more than the highest
>>> score at the end of that point. So if you're up 12-0, the hard cap
>>> becomes 14, not 15. But the /soft cap remains unaffected /- you'll still
>>> win if you make it 13-0, 13-1, 13-2, etc up to 13-11. The only
>>> difference is that if it goes to 12 all, and then 13-all, the game will
>>> be won at 14 (and not 15 as it would if time was still running).
>>>
>>> Time ending will NOT make your game longer.
>>>
>>> B
>>>
>>> Graham McGill wrote:
>>>     
>>>> Could I ask for some clarification on the "win-by-two" rule mentioned
>>>> in the Tour 2 schedule.
>>>>
>>>> Below is a paragraph from the Notes:
>>>>
>>>> "Hard Cap:
>>>> Games always finish if one team reaches the hard cap, regardless of
>>>> whether there is a two point margin.  The hooter causes the hard cap
>>>> to be reduced to two above the highest score at the end of that
>>>> point.  For example, if the hooter goes during the 11-11 point, the
>>>> hard cap will be reduced to 14, so the final score will either be
>>>> 13-11 (game to 13, win by 2 still applies), 14-12, or 14-13 (from
>>>> 13-13 - hard cap reached).  If the hard cap is set at 15 in a game
>>>> which is 13-12, the game can still be won 14-12 under the win-by-two
>>>> rule."
>>>>
>>>> The win by two rule isn't mentioned in the Rules, only in the Notes. 
>>>> The  Rules just states:
>>>> "90/75 minute game, finish the point, add cap of 2"
>>>>
>>>> I understand the concept of win-by-2, but when did it start being a
>>>> rule at Tour?
>>>>
>>>> It was my understanding that, in the example above, hooter goes at
>>>> 11-11, finish the point (resulting in 11-12) so game is to 14.  How
>>>> can you win 11-13 after adding a 2 point cap at 11-12?!
>>>>
>>>> Could this be clarified, preferably both online and at the captains'
>>>> meeting since I won't be online again before I have to leave.
>>>>
>>>> Cheers,
>>>> Graham
>>>> Abstract 22
>>>>
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>>>>       
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>>
>>
>>   
> 


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