Revision: 41237
http://brlcad.svn.sourceforge.net/brlcad/?rev=41237&view=rev
Author: starseeker
Date: 2010-11-02 23:35:34 +0000 (Tue, 02 Nov 2010)
Log Message:
-----------
Toss in a few quick notes on ideas pertaining to NURBS and NMG - moving logic
from old NURBS to new and using BoT raytracing to handle NMGs.
Modified Paths:
--------------
brlcad/trunk/TODO
Modified: brlcad/trunk/TODO
===================================================================
--- brlcad/trunk/TODO 2010-11-02 21:59:38 UTC (rev 41236)
+++ brlcad/trunk/TODO 2010-11-02 23:35:34 UTC (rev 41237)
@@ -798,7 +798,22 @@
NURBS format, trims surfaces, evaluates boolean expressions, and
then generates tool paths on resulting surfaces and interior paths.
+* identify useful concepts implemented in the old NURBS code that are not
+ present in openNURBS, and port that code to openNURBS data structures
+ and routines. This will eventually allow us to remove the old NURBS code.
+NMG Concepts to Explore
+-----------------------
+Ensure robust and fast nmg->bot conversion, and enhance the bot data structure
+to contain a generic pointer that could be used to point back to the NMG it
was
+generated from. This could all ALL raytracing of polygonal models to use
+libtie/BoT raytracing routines, speeding up NMG raytracing and simplifying the
+raytracing code.
+
+Break NMG out into its own libnmg library. Over time, consider moving other
polygonal
+specific logic to libnmg, eventually moving all polygonal logic out of
librt/libtie/etc
+and into libnmg. Would involve code and API cleanup.
+
RTGL ITEMS
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