Revision: 47316
          http://brlcad.svn.sourceforge.net/brlcad/?rev=47316&view=rev
Author:   abhi2011
Date:     2011-10-21 17:11:26 +0000 (Fri, 21 Oct 2011)
Log Message:
-----------
Indentations corrected in simulate files

Modified Paths:
--------------
    brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp
    brlcad/trunk/src/libged/simulate/simphysics.cpp
    brlcad/trunk/src/libged/simulate/simrt.c
    brlcad/trunk/src/libged/simulate/simrt.h
    brlcad/trunk/src/libged/simulate/simulate.c
    brlcad/trunk/src/libged/simulate/simulate.h
    brlcad/trunk/src/libged/simulate/simutils.c
    brlcad/trunk/src/libged/simulate/simutils.h

Modified: brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp
===================================================================
--- brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp       2011-10-21 
16:58:44 UTC (rev 47315)
+++ brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp       2011-10-21 
17:11:26 UTC (rev 47316)
@@ -40,7 +40,6 @@
 //#define USE_PERSISTENT_CONTACTS 1
 
 
-
 btRTCollisionAlgorithm::btRTCollisionAlgorithm(btPersistentManifold* mf,
                                               const 
btCollisionAlgorithmConstructionInfo& ci,
                                               btCollisionObject* obj0,
@@ -78,7 +77,6 @@
     //btCollisionObject* col1 = body1;
 
 
-
     //quellage
     bu_log("%d", dispatchInfo.m_stepCount);
 
@@ -100,11 +98,6 @@
     //------------------- DEBUG ---------------------------
 
 
-
-
-
-
-
     //------------------------------------------------------
 
 #ifdef USE_PERSISTENT_CONTACTS

Modified: brlcad/trunk/src/libged/simulate/simphysics.cpp
===================================================================
--- brlcad/trunk/src/libged/simulate/simphysics.cpp     2011-10-21 16:58:44 UTC 
(rev 47315)
+++ brlcad/trunk/src/libged/simulate/simphysics.cpp     2011-10-21 17:11:26 UTC 
(rev 47316)
@@ -38,7 +38,9 @@
 #include "simrt.h"
 
 
-
+/* This is kept global because it has to accessed by callbacks, though there 
may be
+ * a way to overcome this by inserting the pointer in the user world-info ptr 
of Bullet
+ */
 struct simulation_params *sim_params;
 
 /**
@@ -86,16 +88,16 @@
 {
     bu_log("The world will soon tick by %f seconds\n", (float)timeStep);
 
-       int i;
+    int i;
 
     for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0; i--) {
 
-               btCollisionObject* obj = 
dynamicsWorld->getCollisionObjectArray()[i];
-               btRigidBody* body = btRigidBody::upcast(obj);
+       btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i];
+       btRigidBody* body = btRigidBody::upcast(obj);
 
-               btVector3 gravity(0,0, 10.0);
-               body->applyCentralForce(gravity);
-       }
+       btVector3 gravity(0,0, 10.0);
+       body->applyCentralForce(gravity);
+    }
 }
 
 
@@ -122,7 +124,7 @@
  */
 int
 add_rigid_bodies(btDiscreteDynamicsWorld* dynamicsWorld,
-                                btAlignedObjectArray<btCollisionShape*> 
collision_shapes)
+                btAlignedObjectArray<btCollisionShape*> collision_shapes)
 {
     struct rigid_body *current_node;
     fastf_t volume;
@@ -133,7 +135,7 @@
 
     for (current_node = sim_params->head_node; current_node != NULL; 
current_node = current_node->next) {
 
-       current_node->iter = sim_params->iter;
+       current_node->iter = sim_params->iter;
 
        // Check if we should add a ground plane
        if (strcmp(current_node->rb_namep, sim_params->ground_plane_name) == 0) 
{
@@ -232,30 +234,30 @@
 {
     int i;
 
-       bu_vls_printf(sim_params->result_str, "Simulation will run for %d 
steps.\n", sim_params->duration);
+    bu_vls_printf(sim_params->result_str, "Simulation will run for %d 
steps.\n", sim_params->duration);
     bu_vls_printf(sim_params->result_str, "----- Starting simulation -----\n");
 
     for (i=0 ; i < sim_params->duration ; i++) {
-       bu_log("------------------------- Iteration %d 
-----------------------\n", i+1);
+       bu_log("------------------------- Iteration %d 
-----------------------\n", i+1);
 
-       //time step of 1/60th of a second(same as internal fixedTimeStep, 
maxSubSteps=10 to cover 1/60th sec.)
-       dynamicsWorld->stepSimulation(1/60.f, 10);
+       //time step of 1/60th of a second(same as internal fixedTimeStep, 
maxSubSteps=10 to cover 1/60th sec.)
+       dynamicsWorld->stepSimulation(1/60.f, 10);
 
 
- /*    for (j=dynamicsWorld->getNumCollisionObjects()-1; j>=0; j--) {
+       /*      for (j=dynamicsWorld->getNumCollisionObjects()-1; j>=0; j--) {
 
-                       btCollisionObject* obj = 
dynamicsWorld->getCollisionObjectArray()[j];
-                       btRigidBody* body = btRigidBody::upcast(obj);
+               btCollisionObject* obj = 
dynamicsWorld->getCollisionObjectArray()[j];
+               btRigidBody* body = btRigidBody::upcast(obj);
 
-                       btVector3 gravity(0,0, 10.1);
-                       body->applyCentralForce(gravity);
+               btVector3 gravity(0,0, 10.1);
+               body->applyCentralForce(gravity);
 
-                       //struct rigid_body *rbA = (struct rigid_body 
*)boxA->getUserPointer();
-                       //if( BU_STR_EQUAL(rt_mf->rbA->rb_namep, rbA->rb_namep)
+               //struct rigid_body *rbA = (struct rigid_body 
*)boxA->getUserPointer();
+               //if( BU_STR_EQUAL(rt_mf->rbA->rb_namep, rbA->rb_namep)
                }
 
-*/
-       }
+       */
+    }
 
     bu_log("----- Simulation Complete -----\n");
     return 0;
@@ -386,37 +388,37 @@
     virtual bool
     needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* 
proxy1) const
     {
-               bool collides = (proxy0->m_collisionFilterGroup & 
proxy1->m_collisionFilterMask) != 0;
-               collides = collides && (proxy1->m_collisionFilterGroup & 
proxy0->m_collisionFilterMask);
+       bool collides = (proxy0->m_collisionFilterGroup & 
proxy1->m_collisionFilterMask) != 0;
+       collides = collides && (proxy1->m_collisionFilterGroup & 
proxy0->m_collisionFilterMask);
 
-               btVector3 aabbMin, aabbMax;
+       btVector3 aabbMin, aabbMax;
 
-               //This would prevent collision between proxy0 and proxy1 
inspite of
-               //AABB overlap being detected
-               btRigidBody* boxA = (btRigidBody*)proxy0->m_clientObject;
-               btRigidBody* boxB = (btRigidBody*)proxy1->m_clientObject;
+       //This would prevent collision between proxy0 and proxy1 inspite of
+       //AABB overlap being detected
+       btRigidBody* boxA = (btRigidBody*)proxy0->m_clientObject;
+       btRigidBody* boxB = (btRigidBody*)proxy1->m_clientObject;
 
-               if (boxA != NULL && boxB != NULL) {
+       if (boxA != NULL && boxB != NULL) {
 
-                       struct rigid_body *rbA = (struct rigid_body 
*)boxA->getUserPointer();
-                       struct rigid_body *rbB = (struct rigid_body 
*)boxB->getUserPointer();
+           struct rigid_body *rbA = (struct rigid_body 
*)boxA->getUserPointer();
+           struct rigid_body *rbB = (struct rigid_body 
*)boxB->getUserPointer();
 
-                       bu_log("broadphase_callback: %s & %s has overlapping 
AABBs",
-                                  rbA->rb_namep, rbB->rb_namep);
+           bu_log("broadphase_callback: %s & %s has overlapping AABBs",
+                  rbA->rb_namep, rbB->rb_namep);
 
-                       //Get the AABB for body A : will happen multiple times 
if there are multiple overlaps
-                       boxA->getAabb(aabbMin, aabbMax);
-                       VMOVE(rbA->btbb_min, aabbMin);
-                       VMOVE(rbA->btbb_max, aabbMax);
+           //Get the AABB for body A : will happen multiple times if there are 
multiple overlaps
+           boxA->getAabb(aabbMin, aabbMax);
+           VMOVE(rbA->btbb_min, aabbMin);
+           VMOVE(rbA->btbb_max, aabbMax);
 
-                       //Get the AABB for body B : will happen multiple times 
if there are multiple overlaps
-                       boxB->getAabb(aabbMin, aabbMax);
-                       VMOVE(rbB->btbb_min, aabbMin);
-                       VMOVE(rbB->btbb_max, aabbMax);
-               }
+           //Get the AABB for body B : will happen multiple times if there are 
multiple overlaps
+           boxB->getAabb(aabbMin, aabbMax);
+           VMOVE(rbB->btbb_min, aabbMin);
+           VMOVE(rbB->btbb_max, aabbMax);
+       }
 
-               //add some additional logic here that modifies 'collides'
-               return collides;
+       //add some additional logic here that modifies 'collides'
+       return collides;
     }
 };
 
@@ -431,21 +433,21 @@
                   btDispatcherInfo& dispatchInfo)
 {
 
-       btRigidBody* boxA = 
(btRigidBody*)(collisionPair.m_pProxy0->m_clientObject);
-       btRigidBody* boxB = 
(btRigidBody*)(collisionPair.m_pProxy1->m_clientObject);
+    btRigidBody* boxA = 
(btRigidBody*)(collisionPair.m_pProxy0->m_clientObject);
+    btRigidBody* boxB = 
(btRigidBody*)(collisionPair.m_pProxy1->m_clientObject);
 
 
-       struct rigid_body *rbA = (struct rigid_body *)boxA->getUserPointer();
-       struct rigid_body *rbB = (struct rigid_body *)boxB->getUserPointer();
+    struct rigid_body *rbA = (struct rigid_body *)boxA->getUserPointer();
+    struct rigid_body *rbB = (struct rigid_body *)boxB->getUserPointer();
 
-       bu_log("nearphase_callback : Generating force for %s & %s\n",
-                       rbA->rb_namep,
-                       rbB->rb_namep);
+    bu_log("nearphase_callback : Generating force for %s & %s\n",
+          rbA->rb_namep,
+          rbB->rb_namep);
 
-       generate_force(sim_params, rbA, rbB);
+    generate_force(sim_params, rbA, rbB);
 
-       // Only dispatch the Bullet collision information if physics should 
continue
-       dispatcher.defaultNearCallback(collisionPair, dispatcher, dispatchInfo);
+    // Only dispatch the Bullet collision information if physics should 
continue
+    dispatcher.defaultNearCallback(collisionPair, dispatcher, dispatchInfo);
 }
 
 
@@ -453,26 +455,26 @@
  * Called whenever a contact pair is added to a manifold
  */
 bool contact_added(
-    btManifoldPoint& pt,
-    const btCollisionObject* col0,
-    int partId0,
-    int index0,
-    const btCollisionObject* col1,
-    int partId1,
-    int index1)
+                  btManifoldPoint& pt,
+                  const btCollisionObject* col0,
+                  int partId0,
+                  int index0,
+                  const btCollisionObject* col1,
+                  int partId1,
+                  int index1)
 {
-       //Get the user pointers to struct rigid_body, for printing the body name
-       struct rigid_body *rbA = (struct rigid_body *)col0->getUserPointer();
-       struct rigid_body *rbB = (struct rigid_body *)col1->getUserPointer();
+    //Get the user pointers to struct rigid_body, for printing the body name
+    struct rigid_body *rbA = (struct rigid_body *)col0->getUserPointer();
+    struct rigid_body *rbB = (struct rigid_body *)col1->getUserPointer();
 
-       btVector3 ptA = pt.getPositionWorldOnA();
-       btVector3 ptB = pt.getPositionWorldOnB();
+    btVector3 ptA = pt.getPositionWorldOnA();
+    btVector3 ptB = pt.getPositionWorldOnB();
 
-       bu_log("Contact added between %s(%f, %f, %f):%d,%d  &  %s(%f, %f, 
%f):%d,%d!",
-                       rbA->rb_namep, V3ARGS(ptA), partId0, index0,
-                       rbB->rb_namep, V3ARGS(ptB), partId1, index1);
+    bu_log("Contact added between %s(%f, %f, %f):%d,%d  &  %s(%f, %f, 
%f):%d,%d!",
+          rbA->rb_namep, V3ARGS(ptA), partId0, index0,
+          rbB->rb_namep, V3ARGS(ptB), partId1, index1);
 
-       return true;
+    return true;
 }
 
 
@@ -482,19 +484,19 @@
  */
 bool contact_processed(btManifoldPoint& pt, void* col0, void* col1)
 {
-       //Get the user pointers to struct rigid_body, for printing the body name
-       struct rigid_body *rbA = (struct rigid_body 
*)((btCollisionObject*)col0)->getUserPointer();
-       struct rigid_body *rbB = (struct rigid_body 
*)((btCollisionObject*)col1)->getUserPointer();
+    //Get the user pointers to struct rigid_body, for printing the body name
+    struct rigid_body *rbA = (struct rigid_body 
*)((btCollisionObject*)col0)->getUserPointer();
+    struct rigid_body *rbB = (struct rigid_body 
*)((btCollisionObject*)col1)->getUserPointer();
 
-       btVector3 ptA = pt.getPositionWorldOnA();
-       btVector3 ptB = pt.getPositionWorldOnB();
+    btVector3 ptA = pt.getPositionWorldOnA();
+    btVector3 ptB = pt.getPositionWorldOnB();
 
-       bu_log("Contact processed between %s(%f, %f, %f) & %s(%f, %f, %f)!",
-                       rbA->rb_namep, V3ARGS(ptA),
-                       rbB->rb_namep, V3ARGS(ptB));
+    bu_log("Contact processed between %s(%f, %f, %f) & %s(%f, %f, %f)!",
+          rbA->rb_namep, V3ARGS(ptA),
+          rbB->rb_namep, V3ARGS(ptB));
 
 
-       return true;
+    return true;
 }
 
 
@@ -503,8 +505,8 @@
  */
 bool contact_destroyed(void* userPersistentData)
 {
-       bu_log("CONTACT DESTROYED! %s", (char*)userPersistentData);
-       return true;
+    bu_log("CONTACT DESTROYED! %s", (char*)userPersistentData);
+    return true;
 }
 
 /**
@@ -516,14 +518,14 @@
 {
     //int i;
 
-       sim_params = sp;
+    sim_params = sp;
 
-       //for (i=0 ; i < sim_params->duration ; i++) {
+    //for (i=0 ; i < sim_params->duration ; i++) {
 
     //Make a new rt_i instance from the existing db_i structure
     if ((sim_params->rtip=rt_new_rti(sim_params->gedp->ged_wdbp->dbip)) == 
RTI_NULL) {
-       bu_log("run_simulation: rt_new_rti failed while getting new rt 
instance\n");
-       return 1;
+       bu_log("run_simulation: rt_new_rti failed while getting new rt 
instance\n");
+       return 1;
     }
     sim_params->rtip->useair = 1;
 

Modified: brlcad/trunk/src/libged/simulate/simrt.c
===================================================================
--- brlcad/trunk/src/libged/simulate/simrt.c    2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simrt.c    2011-10-21 17:11:26 UTC (rev 
47316)
@@ -44,17 +44,17 @@
     bu_log("print_rayshot_results: -------\n");
 
     bu_log("X bounds xr_min_x :%f, %f, %f \n",
-               V3ARGS(rt_result.xr_min_x));
+          V3ARGS(rt_result.xr_min_x));
     bu_log("X bounds xr_max_x :%f, %f, %f \n",
-               V3ARGS(rt_result.xr_max_x));
+          V3ARGS(rt_result.xr_max_x));
     bu_log("Y bounds xr_min_y :%f, %f, %f  >>> (%f, %f, %f)\n",
-               V3ARGS(rt_result.xr_min_y_in), V3ARGS(rt_result.xr_min_y_out));
+          V3ARGS(rt_result.xr_min_y_in), V3ARGS(rt_result.xr_min_y_out));
     bu_log("Y bounds xr_max_y :%f, %f, %f >>> (%f, %f, %f)\n",
-               V3ARGS(rt_result.xr_max_y_in), V3ARGS(rt_result.xr_max_y_out));
+          V3ARGS(rt_result.xr_max_y_in), V3ARGS(rt_result.xr_max_y_out));
     bu_log("Z bounds xr_min_z :%f, %f, %f\n",
-               V3ARGS(rt_result.xr_min_z_in));
+          V3ARGS(rt_result.xr_min_z_in));
     bu_log("Z bounds xr_max_z :%f, %f, %f\n",
-               V3ARGS(rt_result.xr_max_z_in));
+          V3ARGS(rt_result.xr_max_z_in));
 
 
 }
@@ -400,14 +400,14 @@
 int
 init_rayshot_results(void)
 {
-        /* Initialize the result structure */
-       rt_result.xr_min_x[X]  = MAX_FASTF;
-       rt_result.xr_max_x[X]  = -MAX_FASTF;
-       rt_result.xr_min_y_in[Y] = MAX_FASTF;
-       rt_result.xr_max_y_in[Y] = -MAX_FASTF;
+    /* Initialize the result structure */
+    rt_result.xr_min_x[X]  = MAX_FASTF;
+    rt_result.xr_max_x[X]  = -MAX_FASTF;
+    rt_result.xr_min_y_in[Y] = MAX_FASTF;
+    rt_result.xr_max_y_in[Y] = -MAX_FASTF;
 
 
-       return GED_OK;
+    return GED_OK;
 }
 
 
@@ -416,7 +416,7 @@
  */
 int
 traverse_xray_lists(struct simulation_params *sim_params,
-              point_t pt, point_t dir)
+                   point_t pt, point_t dir)
 {
     struct overlap *ovp;
     /*struct hit_reg *hrp;*/
@@ -439,7 +439,7 @@
                           ovp->reg2->reg_name,
                           ovp->index,
                           V3ARGS(pt), V3ARGS(dir));
-            line(sim_params->gedp, bu_vls_addr(&reg_vls),
+           line(sim_params->gedp, bu_vls_addr(&reg_vls),
                 ovp->in_point,
                 ovp->out_point,
                 0, 210, 0);
@@ -451,26 +451,26 @@
 
            /* The min x in the direction of the ray where it hit an overlap */
            if(ovp->in_point[X] < rt_result.xr_min_x[X]){
-               VMOVE(rt_result.xr_min_x, ovp->in_point);
+               VMOVE(rt_result.xr_min_x, ovp->in_point);
            }
 
            /* The max x in the direction of the ray where it hit an overlap,
             * could be on a different ray from above
             */
            if((ovp->out_point[X] > rt_result.xr_max_x[X])){
-               VMOVE(rt_result.xr_max_x, ovp->out_point);
+               VMOVE(rt_result.xr_max_x, ovp->out_point);
            }
 
            /* The min y where the x rays encountered overlap */
            if(ovp->in_point[Y] < rt_result.xr_min_y_in[Y]){
-               VMOVE(rt_result.xr_min_y_in, ovp->in_point);
-               VMOVE(rt_result.xr_min_y_out, ovp->out_point);
+               VMOVE(rt_result.xr_min_y_in, ovp->in_point);
+               VMOVE(rt_result.xr_min_y_out, ovp->out_point);
            }
 
            /* The max y for the same */
            if(ovp->in_point[Y] > rt_result.xr_max_y_in[Y]){
-               VMOVE(rt_result.xr_max_y_in, ovp->in_point);
-               VMOVE(rt_result.xr_max_y_out, ovp->out_point);
+               VMOVE(rt_result.xr_max_y_in, ovp->in_point);
+               VMOVE(rt_result.xr_max_y_out, ovp->out_point);
            }
 
            /* The min z where the x rays encountered overlap */
@@ -518,9 +518,9 @@
 
 int
 shoot_x_rays(struct sim_manifold *current_manifold,
-                struct simulation_params *sim_params,
-                vect_t overlap_min,
-                vect_t overlap_max)
+            struct simulation_params *sim_params,
+            vect_t overlap_min,
+            vect_t overlap_max)
 {
     point_t r_pt, r_dir;
     fastf_t startz, starty, y, z;
@@ -542,36 +542,36 @@
     /* Is it thinner than TOLerance ? */
     /*if(diff[Z] < TOL){*/
 
-               /* Yep , so shoot rays only in a single plane in the middle of 
the overlap region*/
-               startz = overlap_min[Z] + diff[Z]*0.5;
+    /* Yep , so shoot rays only in a single plane in the middle of the overlap 
region*/
+    startz = overlap_min[Z] + diff[Z]*0.5;
 
-               /* The overlap region is too thin for generating 4 contacts 
points, 2 will do */
-               for(z=startz; z<overlap_max[Z]; z += TOL){
-                       for(y=starty; y<(overlap_max[Y]+TOL); y += TOL){
+    /* The overlap region is too thin for generating 4 contacts points, 2 will 
do */
+    for(z=startz; z<overlap_max[Z]; z += TOL){
+       for(y=starty; y<(overlap_max[Y]+TOL); y += TOL){
 
-                               /* Shooting towards lower x, so start from max 
x outside of overlap box */
-                               VSET(r_pt, overlap_min[X], y, z);
+           /* Shooting towards lower x, so start from max x outside of overlap 
box */
+           VSET(r_pt, overlap_min[X], y, z);
 
-                               bu_log("*****shoot_x_rays : From : (%f,%f,%f) 
>>> towards(%f,%f,%f)*******",
-                                          V3ARGS(r_pt),  V3ARGS(r_dir));
+           bu_log("*****shoot_x_rays : From : (%f,%f,%f) >>> 
towards(%f,%f,%f)*******",
+                  V3ARGS(r_pt),  V3ARGS(r_dir));
 
-                               shoot_ray(sim_params->rtip, r_pt, r_dir);
+           shoot_ray(sim_params->rtip, r_pt, r_dir);
 
-                               /* Traverse the hit list and overlap list, 
drawing the ray segments
-                                * for the current ray
-                                */
-                               traverse_xray_lists(sim_params, r_pt, r_dir);
+           /* Traverse the hit list and overlap list, drawing the ray segments
+            * for the current ray
+            */
+           traverse_xray_lists(sim_params, r_pt, r_dir);
 
-                               print_rayshot_results();
+           print_rayshot_results();
 
-                               /* Cleanup the overlap and hit lists and free 
memory */
-                               cleanup_lists();
+           /* Cleanup the overlap and hit lists and free memory */
+           cleanup_lists();
 
-                       }
+       }
 
-                       bu_log("Last y ray fired from z=%f, y=%f , 
overlap_max[Z]=%f, overlap_max[Y]=%f",
-                                       z, y, overlap_max[Z], overlap_max[Y]);
-               }
+       bu_log("Last y ray fired from z=%f, y=%f , overlap_max[Z]=%f, 
overlap_max[Y]=%f",
+              z, y, overlap_max[Z], overlap_max[Y]);
+    }
     /*}*/
 
 
@@ -586,7 +586,7 @@
     /* int i; */
 
 
-       /* Prepare the overlap prim name */
+    /* Prepare the overlap prim name */
     bu_log("create_contact_pairs : between %s & %s",
           mf->rbA->rb_namep, mf->rbB->rb_namep);
 
@@ -594,26 +594,26 @@
     /* Determine if an arb4 needs to be generated using x/y/z diff. */
     mf->num_contacts = 4;
 
- /*   VMOVE(mf->contacts[0].ptA, rt_result.xr_min_y_in);
-    VMOVE(mf->contacts[1].ptA, rt_result.xr_min_y_out);
+    /*   VMOVE(mf->contacts[0].ptA, rt_result.xr_min_y_in);
+        VMOVE(mf->contacts[1].ptA, rt_result.xr_min_y_out);
 
-    VMOVE(mf->contacts[1].ptB, rt_result.xr_max_y_in);
-    VMOVE(mf->contacts[0].ptB, rt_result.xr_max_y_out);
+        VMOVE(mf->contacts[1].ptB, rt_result.xr_max_y_in);
+        VMOVE(mf->contacts[0].ptB, rt_result.xr_max_y_out);
 
-    for(i=0; i< mf->num_contacts; i++){
-       bu_log("create_contact_pairs : %d, %s(%f, %f, %f) -- %s(%f, %f, %f)",
-         i, mf->rbA->rb_namep, V3ARGS(mf->contacts[i].ptA),
-                mf->rbB->rb_namep, V3ARGS(mf->contacts[i].ptB));
-    }
+        for(i=0; i< mf->num_contacts; i++){
+        bu_log("create_contact_pairs : %d, %s(%f, %f, %f) -- %s(%f, %f, %f)",
+        i, mf->rbA->rb_namep, V3ARGS(mf->contacts[i].ptA),
+        mf->rbB->rb_namep, V3ARGS(mf->contacts[i].ptB));
+        }
 
-    VSUB2(a, mf->contacts[1].ptB, mf->contacts[1].ptA);
-    VSUB2(b, mf->contacts[0].ptA, mf->contacts[1].ptB);*/
+        VSUB2(a, mf->contacts[1].ptB, mf->contacts[1].ptA);
+        VSUB2(b, mf->contacts[0].ptA, mf->contacts[1].ptB);*/
 
     /* Get the normals */
-  /*  VCROSS(c, a, b);
-    VUNITIZE(c);
-    bu_log("create_contact_pairs : Normal got as %f,%f, %f",
-         V3ARGS(c));*/
+    /*  VCROSS(c, a, b);
+       VUNITIZE(c);
+       bu_log("create_contact_pairs : Normal got as %f,%f, %f",
+       V3ARGS(c));*/
 
     VSET(mf->contacts[0].normalWorldOnB, 0, 0, 1.0000);
     VSET(mf->contacts[1].normalWorldOnB, 0, 0, 1.0000);
@@ -629,24 +629,23 @@
     mf->contacts[3].depth = c[Z];
     bu_log("create_contact_pairs : Penetration depth set to %f", 
mf->contacts[0].depth );
 
-       VSET(mf->contacts[0].ptB, 1.000000, 1.000000, overlap_min[Z]);
-       VSET(mf->contacts[1].ptB, 1.000000, 0.000000, overlap_min[Z]);
-       VSET(mf->contacts[2].ptB, 0.000000, 0.000000, overlap_min[Z]);
-       VSET(mf->contacts[3].ptB, 0.000000, 1.000000, overlap_min[Z]);
+    VSET(mf->contacts[0].ptB, 1.000000, 1.000000, overlap_min[Z]);
+    VSET(mf->contacts[1].ptB, 1.000000, 0.000000, overlap_min[Z]);
+    VSET(mf->contacts[2].ptB, 0.000000, 0.000000, overlap_min[Z]);
+    VSET(mf->contacts[3].ptB, 0.000000, 1.000000, overlap_min[Z]);
 
 
-
     return GED_OK;
 }
 
 
 int
 generate_force(struct simulation_params *sim_params,
-                                  struct rigid_body *rbA,
-                                  struct rigid_body *rbB)
+              struct rigid_body *rbA,
+              struct rigid_body *rbB)
 {
     /* The manifold between rbA & rbB will be stored in B */
-       struct sim_manifold *rt_mf = &(rbB->rt_manifold);
+    struct sim_manifold *rt_mf = &(rbB->rt_manifold);
 
     vect_t overlap_min, overlap_max;
     char *prefix_overlap = "overlap_";
@@ -656,42 +655,41 @@
     rt_mf->rbA = rbA;
     rt_mf->rbB = rbB;
 
-       /* Get the overlap region */
-       get_overlap(rbA, rbB, overlap_min, overlap_max);
+    /* Get the overlap region */
+    get_overlap(rbA, rbB, overlap_min, overlap_max);
 
-       /* Prepare the overlap prim name */
-       bu_vls_sprintf(&overlap_name, "%s%s_%s",
+    /* Prepare the overlap prim name */
+    bu_vls_sprintf(&overlap_name, "%s%s_%s",
                   prefix_overlap,
                   rbA->rb_namep,
                   rbB->rb_namep);
 
-       /* Make the overlap volume RPP */
-       make_rpp(sim_params->gedp, overlap_min, overlap_max, 
bu_vls_addr(&overlap_name));
+    /* Make the overlap volume RPP */
+    make_rpp(sim_params->gedp, overlap_min, overlap_max, 
bu_vls_addr(&overlap_name));
 
-       /* Add the region to the result of the sim so it will be drawn too */
-       add_to_comb(sim_params->gedp, sim_params->sim_comb_name, 
bu_vls_addr(&overlap_name));
+    /* Add the region to the result of the sim so it will be drawn too */
+    add_to_comb(sim_params->gedp, sim_params->sim_comb_name, 
bu_vls_addr(&overlap_name));
 
-       /* Initialize the rayshot results structure, has to be done for each 
manifold  */
-       /*init_rayshot_results();*/
+    /* Initialize the rayshot results structure, has to be done for each 
manifold  */
+    /*init_rayshot_results();*/
 
 
-       /* Shoot rays right here as the pair of rigid_body ptrs are known,
-        * TODO: ignore volumes already shot
-        */
-       /*shoot_x_rays(rt_mf, sim_params, overlap_min, overlap_max);*/
+    /* Shoot rays right here as the pair of rigid_body ptrs are known,
+     * TODO: ignore volumes already shot
+     */
+    /*shoot_x_rays(rt_mf, sim_params, overlap_min, overlap_max);*/
 
 
-       /* shoot_y_rays(); */
+    /* shoot_y_rays(); */
 
 
-       /* shoot_z_rays(); */
+    /* shoot_z_rays(); */
 
 
+    /* Create the contact pairs and normals */
+    create_contact_pairs(rt_mf, overlap_min, overlap_max);
 
-       /* Create the contact pairs and normals */
-       create_contact_pairs(rt_mf, overlap_min, overlap_max);
 
-
     return GED_OK;
 }
 

Modified: brlcad/trunk/src/libged/simulate/simrt.h
===================================================================
--- brlcad/trunk/src/libged/simulate/simrt.h    2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simrt.h    2011-10-21 17:11:26 UTC (rev 
47316)
@@ -29,85 +29,85 @@
 
 #if defined __cplusplus
 
-    /* If the functions in this header have C linkage, this
-     * will specify linkage for all C++ language compilers */
-    extern "C" {
+/* If the functions in this header have C linkage, this
+ * will specify linkage for all C++ language compilers */
+extern "C" {
 #endif
 
-/* System Headers */
+    /* System Headers */
 #include <stdlib.h>
 #include <ctype.h>
 #include <math.h>
 #include <string.h>
 
-/* Public Headers */
+    /* Public Headers */
 #include "vmath.h"
 #include "db.h"
 #include "bu.h"
 
-/* Private Headers */
+    /* Private Headers */
 #include "../ged_private.h"
 #include "simulate.h"
 #include "simutils.h"
 
 
-/* Rays will be at least this far apart when shot through the overlap regions
- * This is also the contact threshold for Bullet (0.04 cm if units are in 
meters)
- * Overlaps regions smaller than this will have only a single plane of rays 
slicing the
- * region in half, generating manifolds in a plane.
- */
+    /* Rays will be at least this far apart when shot through the overlap 
regions
+     * This is also the contact threshold for Bullet (0.04 cm if units are in 
meters)
+     * Overlaps regions smaller than this will have only a single plane of 
rays slicing the
+     * region in half, generating manifolds in a plane.
+     */
 #define TOL 0.04
 
 
-/*
- * This structure is a single node of a circularly linked list
- * of overlap regions: similar to the one in nirt/usrfrmt.h
- */
-struct overlap {
-    int index;
-    struct application *ap;
-    struct partition *pp;
-    struct region *reg1;
-    struct region *reg2;
-    fastf_t in_dist;
-    fastf_t out_dist;
-    point_t in_point;
-    point_t out_point;
-    struct overlap *forw;
-    struct overlap *backw;
-};
+    /*
+     * This structure is a single node of a circularly linked list
+     * of overlap regions: similar to the one in nirt/usrfrmt.h
+     */
+    struct overlap {
+       int index;
+       struct application *ap;
+       struct partition *pp;
+       struct region *reg1;
+       struct region *reg2;
+       fastf_t in_dist;
+       fastf_t out_dist;
+       point_t in_point;
+       point_t out_point;
+       struct overlap *forw;
+       struct overlap *backw;
+    };
 
 
-/*
- * This structure is a single node of a circularly linked list
- * of hit regions, similar to struct hit from raytrace.h
- */
-struct hit_reg {
-    int index;
-    struct application *ap;
-    struct partition *pp;
-    const char *reg_name;
-    struct soltab *in_stp;
-    struct soltab *out_stp;
-    fastf_t in_dist;
-    fastf_t out_dist;
-    point_t in_point;
-    point_t out_point;
-    vect_t in_normal;
-    vect_t out_normal;
-    struct curvature cur;
-    int        hit_surfno;                     /**< @brief solid-specific 
surface indicator */
-    struct hit_reg *forw;
-    struct hit_reg *backw;
-};
+    /*
+     * This structure is a single node of a circularly linked list
+     * of hit regions, similar to struct hit from raytrace.h
+     */
+    struct hit_reg {
+       int index;
+       struct application *ap;
+       struct partition *pp;
+       const char *reg_name;
+       struct soltab *in_stp;
+       struct soltab *out_stp;
+       fastf_t in_dist;
+       fastf_t out_dist;
+       point_t in_point;
+       point_t out_point;
+       vect_t in_normal;
+       vect_t out_normal;
+       struct curvature cur;
+       int     hit_surfno;                     /**< @brief solid-specific 
surface indicator */
+       struct hit_reg *forw;
+       struct hit_reg *backw;
+    };
 
 
-/**
- * This structure contains the results of analyzing an overlap volume(among 2
- * regions), through shooting rays
- */
-struct rayshot_results{
-    /* Results of shooting rays towards -ve x-axis : xr means x rays */
+    /**
+     * This structure contains the results of analyzing an overlap 
volume(among 2
+     * regions), through shooting rays
+     */
+    struct rayshot_results{
+       /* Results of shooting rays towards -ve x-axis : xr means x rays */
        point_t xr_min_x;  /* the min X found while shooting x rays & rltd y,z*/
        point_t xr_max_x;  /* the max X found while shooting x rays & rltd y,z*/
        point_t xr_min_y_in, xr_min_y_out;  /* the min y where overlap was 
found & the z co-ord for it*/
@@ -115,127 +115,127 @@
        point_t xr_min_z_in;  /* the min z where overlap was found & the y 
co-ord for it*/
        point_t xr_max_z_in;  /* the max z where overlap was still found */
 
-    /* Results of shooting rays down y axis */
+       /* Results of shooting rays down y axis */
 
 
-    /* Results of shooting rays down z axis */
+       /* Results of shooting rays down z axis */
 
-};
+    };
 
 
-/**
- * Creates the contact pairs from the raytracing results.
- * This is the core logic of the simulation and the manifold points
- * have to satisfy certain constraints(max area within overlap region etc)
- * to have a successful simulation. The normals and penetration depth is also
- * generated here for each point in the contact pairs. There can be upto 4
- * contact pairs.
- */
-int
-create_contact_pairs(struct sim_manifold *mf, vect_t overlap_min, vect_t 
overlap_max);
+    /**
+     * Creates the contact pairs from the raytracing results.
+     * This is the core logic of the simulation and the manifold points
+     * have to satisfy certain constraints(max area within overlap region etc)
+     * to have a successful simulation. The normals and penetration depth is 
also
+     * generated here for each point in the contact pairs. There can be upto 4
+     * contact pairs.
+     */
+    int
+    create_contact_pairs(struct sim_manifold *mf, vect_t overlap_min, vect_t 
overlap_max);
 
 
-/**
- * Shoots rays within the AABB overlap regions only, to allow more rays to be 
shot
- * in a grid of finer granularity and to increase performance. The bodies to 
be targeted
- * are got from the list of manifolds returned by Bullet which carries out AABB
- * intersection checks. These manifolds are stored in the corresponding 
rigid_body
- * structures of each body participating in the simulation. The manifolds are 
then used
- * to generate manifolds based on raytracing and stored in a separate list for 
the body B
- * of that particular manifold. The list is freed in the next iteration in 
this function
- * as well, to prevent memory leaks, before a new set manifolds are created.
- */
-int
-generate_force(struct simulation_params *sim_params,
-                                  struct rigid_body *rbA,
-                                  struct rigid_body *rbB);
+    /**
+     * Shoots rays within the AABB overlap regions only, to allow more rays to 
be shot
+     * in a grid of finer granularity and to increase performance. The bodies 
to be targeted
+     * are got from the list of manifolds returned by Bullet which carries out 
AABB
+     * intersection checks. These manifolds are stored in the corresponding 
rigid_body
+     * structures of each body participating in the simulation. The manifolds 
are then used
+     * to generate manifolds based on raytracing and stored in a separate list 
for the body B
+     * of that particular manifold. The list is freed in the next iteration in 
this function
+     * as well, to prevent memory leaks, before a new set manifolds are 
created.
+     */
+    int
+    generate_force(struct simulation_params *sim_params,
+                  struct rigid_body *rbA,
+                  struct rigid_body *rbB);
 
 
-/**
- * Cleanup the hit list and overlap list: private to simrt
- */
-int
-cleanup_lists(void);
+    /**
+     * Cleanup the hit list and overlap list: private to simrt
+     */
+    int
+    cleanup_lists(void);
 
 
-/**
- * Gets the exact overlap volume between 2 AABBs
- */
-int
-get_overlap(struct rigid_body *rbA, struct rigid_body *rbB, vect_t overlap_min,
-           vect_t overlap_max);
+    /**
+     * Gets the exact overlap volume between 2 AABBs
+     */
+    int
+    get_overlap(struct rigid_body *rbA, struct rigid_body *rbB, vect_t 
overlap_min,
+               vect_t overlap_max);
 
 
-/**
- * Handles hits, records then in a global list
- * TODO : Stop the ray after it's left the overlap region which is being 
currently
- * queried.
- */
-int
-if_hit(struct application *ap, struct partition *part_headp, struct seg 
*UNUSED(segs));
+    /**
+     * Handles hits, records then in a global list
+     * TODO : Stop the ray after it's left the overlap region which is being 
currently
+     * queried.
+     */
+    int
+    if_hit(struct application *ap, struct partition *part_headp, struct seg 
*UNUSED(segs));
 
 
-/**
- * Handles misses while shooting manifold rays,
- * not interested in misses.
- */
-int
-if_miss(struct application *UNUSED(ap));
+    /**
+     * Handles misses while shooting manifold rays,
+     * not interested in misses.
+     */
+    int
+    if_miss(struct application *UNUSED(ap));
 
 
-/**
- * Handles overlaps while shooting manifold rays,
- * records the overlap regions in a global list
- *
- */
-int
-if_overlap(struct application *ap, struct partition *pp, struct region *reg1,
-          struct region *reg2, struct partition *InputHdp);
+    /**
+     * Handles overlaps while shooting manifold rays,
+     * records the overlap regions in a global list
+     *
+     */
+    int
+    if_overlap(struct application *ap, struct partition *pp, struct region 
*reg1,
+              struct region *reg2, struct partition *InputHdp);
 
 
-/**
- * Shoots a ray at the simulation geometry and fills up the hit &
- * overlap global list
- */
-int
-shoot_ray(struct rt_i *rtip, point_t pt, point_t dir);
+    /**
+     * Shoots a ray at the simulation geometry and fills up the hit &
+     * overlap global list
+     */
+    int
+    shoot_ray(struct rt_i *rtip, point_t pt, point_t dir);
 
 
-/**
- * Shoots a grid of rays down x axis
- */
-int
-shoot_x_rays(struct sim_manifold *current_manifold,
-                struct simulation_params *sim_params,
-                vect_t overlap_min,
-                vect_t overlap_max);
+    /**
+     * Shoots a grid of rays down x axis
+     */
+    int
+    shoot_x_rays(struct sim_manifold *current_manifold,
+                struct simulation_params *sim_params,
+                vect_t overlap_min,
+                vect_t overlap_max);
 
 
-/**
- * Traverse the hit list and overlap list, drawing the ray segments
- * for x-rays
- */
-int
-traverse_xray_lists(struct simulation_params *sim_params,
-              point_t pt, point_t dir);
+    /**
+     * Traverse the hit list and overlap list, drawing the ray segments
+     * for x-rays
+     */
+    int
+    traverse_xray_lists(struct simulation_params *sim_params,
+                       point_t pt, point_t dir);
 
 
-/**
- * Initializes the simulation scene for raytracing
- */
-int
-init_raytrace(struct simulation_params *sim_params);
+    /**
+     * Initializes the simulation scene for raytracing
+     */
+    int
+    init_raytrace(struct simulation_params *sim_params);
 
 
-/**
- * Initializes the rayshot results structure, called before analyzing
- * each manifold through rays shot in x, y & z directions
- */
-int
-init_rayshot_results(void);
+    /**
+     * Initializes the rayshot results structure, called before analyzing
+     * each manifold through rays shot in x, y & z directions
+     */
+    int
+    init_rayshot_results(void);
 
 #if defined __cplusplus
-    }   /* matches the linkage specification at the beginning. */
+}   /* matches the linkage specification at the beginning. */
 #endif
 
 

Modified: brlcad/trunk/src/libged/simulate/simulate.c
===================================================================
--- brlcad/trunk/src/libged/simulate/simulate.c 2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simulate.c 2011-10-21 17:11:26 UTC (rev 
47316)
@@ -413,26 +413,24 @@
        return GED_ERROR;
     }
 
-       /* Recreate sim.c to clear AABBs and manifold regions from previous 
iteration */
-       recreate_sim_comb(gedp, &sim_params);
+    /* Recreate sim.c to clear AABBs and manifold regions from previous 
iteration */
+    recreate_sim_comb(gedp, &sim_params);
 
-       /* Run the physics simulation */
-       rv = run_simulation(&sim_params);
-       if (rv != GED_OK) {
-           bu_vls_printf(gedp->ged_result_str, "%s: ERROR while running the 
simulation\n", argv[0]);
-           return GED_ERROR;
-       }
+    /* Run the physics simulation */
+    rv = run_simulation(&sim_params);
+    if (rv != GED_OK) {
+       bu_vls_printf(gedp->ged_result_str, "%s: ERROR while running the 
simulation\n", argv[0]);
+       return GED_ERROR;
+    }
 
-       /* Apply transforms on the participating objects, also shades objects */
-       rv = apply_transforms(gedp, &sim_params);
-       if (rv != GED_OK) {
-           bu_vls_printf(gedp->ged_result_str, "%s: ERROR while applying 
transforms\n", argv[0]);
-           return GED_ERROR;
-       }
+    /* Apply transforms on the participating objects, also shades objects */
+    rv = apply_transforms(gedp, &sim_params);
+    if (rv != GED_OK) {
+       bu_vls_printf(gedp->ged_result_str, "%s: ERROR while applying 
transforms\n", argv[0]);
+       return GED_ERROR;
+    }
 
 
-
-
     /* Free memory in rigid_body list */
     for (current_node = sim_params.head_node; current_node != NULL;) {
        next_node = current_node->next;

Modified: brlcad/trunk/src/libged/simulate/simulate.h
===================================================================
--- brlcad/trunk/src/libged/simulate/simulate.h 2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simulate.h 2011-10-21 17:11:26 UTC (rev 
47316)
@@ -30,17 +30,17 @@
 
 #if defined __cplusplus
 
-    /* If the functions in this header have C linkage, this
-     * will specify linkage for all C++ language compilers */
-    extern "C" {
+/* If the functions in this header have C linkage, this
+ * will specify linkage for all C++ language compilers */
+extern "C" {
 #endif
 
-/* interface headers */
+    /* interface headers */
 #include "vmath.h"
 #include "../ged_private.h"
 
 
-//Copy of the rigid body state tags from btCollisionObject.h
+    //Copy of the rigid body state tags from btCollisionObject.h
 #define ACTIVE_TAG 1
 #define ISLAND_SLEEPING 2
 #define WANTS_DEACTIVATION 3
@@ -50,85 +50,85 @@
 #define MAX_MANIFOLDS 4
 #define MAX_CONTACTS_PER_MANIFOLD 4
 
-struct sim_contact {
-    vect_t ptA;
-    vect_t ptB;
-    vect_t normalWorldOnB;
-    fastf_t depth;
-};
+    struct sim_contact {
+       vect_t ptA;
+       vect_t ptB;
+       vect_t normalWorldOnB;
+       fastf_t depth;
+    };
 
 
-struct sim_manifold {
-    struct rigid_body *rbA, *rbB;
-    int num_contacts;
-    struct sim_contact contacts[MAX_CONTACTS_PER_MANIFOLD];
-};
+    struct sim_manifold {
+       struct rigid_body *rbA, *rbB;
+       int num_contacts;
+       struct sim_contact contacts[MAX_CONTACTS_PER_MANIFOLD];
+    };
 
 
-/* Contains information about a single rigid body constructed from a
- * BRL-CAD region.  This structure is the node of a linked list
- * containing the geometry to be added to the sim.
- *
- * TODO: Only the bb is currently present, but physical properties
- * like elasticity, custom forces will be added later.
- */
-struct rigid_body {
-    int index;
-    char *rb_namep;                 /**< @brief pointer to name string */
-    point_t bb_min;                 /**< @brief body min bb bounds, only 
calculated 1st time */
-    point_t bb_max;                 /**< @brief body max bb bounds, only 
calculated 1st time */
-    point_t bb_center;              /**< @brief bb center */
-    point_t bb_dims;                /**< @brief bb dimensions */
-    point_t btbb_min;               /**< @brief Bullet body min bb bounds, 
updated after each iter. */
-    point_t btbb_max;               /**< @brief Bullet body max bb bounds, 
updated after each iter. */
-    point_t btbb_center;            /**< @brief Bullet bb center */
-    point_t btbb_dims;              /**< @brief Bullet bb dimensions */
-    mat_t m;                        /**< @brief transformation matrix from 
Bullet */
-    mat_t m_prev;                   /**< @brief previous transformation matrix 
from Bullet */
-    int state;                      /**< @brief rigid body state from Bullet */
-    struct directory *dp;           /**< @brief directory pointer to the 
related region */
-    struct rigid_body *next;        /**< @brief link to next body */
+    /* Contains information about a single rigid body constructed from a
+     * BRL-CAD region.  This structure is the node of a linked list
+     * containing the geometry to be added to the sim.
+     *
+     * TODO: Only the bb is currently present, but physical properties
+     * like elasticity, custom forces will be added later.
+     */
+    struct rigid_body {
+       int index;
+       char *rb_namep;                 /**< @brief pointer to name string */
+       point_t bb_min;                 /**< @brief body min bb bounds, only 
calculated 1st time */
+       point_t bb_max;                 /**< @brief body max bb bounds, only 
calculated 1st time */
+       point_t bb_center;              /**< @brief bb center */
+       point_t bb_dims;                /**< @brief bb dimensions */
+       point_t btbb_min;               /**< @brief Bullet body min bb bounds, 
updated after each iter. */
+       point_t btbb_max;               /**< @brief Bullet body max bb bounds, 
updated after each iter. */
+       point_t btbb_center;            /**< @brief Bullet bb center */
+       point_t btbb_dims;              /**< @brief Bullet bb dimensions */
+       mat_t m;                        /**< @brief transformation matrix from 
Bullet */
+       mat_t m_prev;                   /**< @brief previous transformation 
matrix from Bullet */
+       int state;                      /**< @brief rigid body state from 
Bullet */
+       struct directory *dp;           /**< @brief directory pointer to the 
related region */
+       struct rigid_body *next;        /**< @brief link to next body */
 
-    /* Can be set by libged or Bullet(checked and inserted into sim) */
-    vect_t linear_velocity;         /**< @brief linear velocity components */
-    vect_t angular_velocity;        /**< @brief angular velocity components */
+       /* Can be set by libged or Bullet(checked and inserted into sim) */
+       vect_t linear_velocity;         /**< @brief linear velocity components 
*/
+       vect_t angular_velocity;        /**< @brief angular velocity components 
*/
 
-    /* Manifold generated by Bullet, where this body is B, only body B has 
manifold info */
-    int num_bt_manifolds;                                                      
/**< @brief number of manifolds for this body */
-    struct sim_manifold bt_manifold[MAX_MANIFOLDS]; /**< @brief the manifolds 
for this body */
+       /* Manifold generated by Bullet, where this body is B, only body B has 
manifold info */
+       int num_bt_manifolds;                                                   
/**< @brief number of manifolds for this body */
+       struct sim_manifold bt_manifold[MAX_MANIFOLDS]; /**< @brief the 
manifolds for this body */
 
-    /* Manifold generated by RT, where this body is B, only body B has 
manifold info */
-    int num_rt_manifolds;                       /**< @brief number of 
manifolds for this body */
-    struct sim_manifold rt_manifold; /**< @brief only 1 manifold struct needed 
as the manifold is used
-                                                                        
immediately after being generated in the nearphase callback*/
+       /* Manifold generated by RT, where this body is B, only body B has 
manifold info */
+       int num_rt_manifolds;                    /**< @brief number of 
manifolds for this body */
+       struct sim_manifold rt_manifold; /**< @brief only 1 manifold struct 
needed as the manifold is used
+                                           immediately after being generated 
in the nearphase callback*/
 
-    /* Debugging */
-    int iter;
-};
+       /* Debugging */
+       int iter;
+    };
 
 
-/* Contains the simulation parameters, such as number of rigid bodies,
- * the head node of the linked list containing the bodies and
- * time/steps for which the simulation will be run.
- */
-struct simulation_params {
-    int duration;                  /**< @brief contains either the number of 
steps or the time */
-    int num_bodies;                /**< @brief number of rigid bodies 
participating in the sim */
-    struct bu_vls *result_str;     /**< @brief handle to the libged object to 
access geometry info */
-    char *sim_comb_name;           /**< @brief name of the group which 
contains all sim regions*/
-    char *ground_plane_name;       /**< @brief name of the ground plane region 
*/
-    struct rigid_body *head_node;  /**< @brief link to first rigid body node */
+    /* Contains the simulation parameters, such as number of rigid bodies,
+     * the head node of the linked list containing the bodies and
+     * time/steps for which the simulation will be run.
+     */
+    struct simulation_params {
+       int duration;                  /**< @brief contains either the number 
of steps or the time */
+       int num_bodies;                /**< @brief number of rigid bodies 
participating in the sim */
+       struct bu_vls *result_str;     /**< @brief handle to the libged object 
to access geometry info */
+       char *sim_comb_name;           /**< @brief name of the group which 
contains all sim regions*/
+       char *ground_plane_name;       /**< @brief name of the ground plane 
region */
+       struct rigid_body *head_node;  /**< @brief link to first rigid body 
node */
 
-    struct rt_i *rtip;                    /**< @brief the raytrace instance 
used by rt to find contact points */
-    struct ged  *gedp;                    /**< @brief pass the gfx context to 
allow lines to be drawn by rt */
+       struct rt_i *rtip;                         /**< @brief the raytrace 
instance used by rt to find contact points */
+       struct ged  *gedp;                         /**< @brief pass the gfx 
context to allow lines to be drawn by rt */
 
-    /* Debugging */
-    int iter;
-};
+       /* Debugging */
+       int iter;
+    };
 
 
 #if defined __cplusplus
-    }   /* matches the linkage specification at the beginning. */
+}   /* matches the linkage specification at the beginning. */
 #endif
 
 #endif /* SIMULATE_H_ */

Modified: brlcad/trunk/src/libged/simulate/simutils.c
===================================================================
--- brlcad/trunk/src/libged/simulate/simutils.c 2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simutils.c 2011-10-21 17:11:26 UTC (rev 
47316)
@@ -85,7 +85,7 @@
     for (i=0; i<rb->num_bt_manifolds; i++) {
 
        bu_log("--Manifold %d between %s & %s has %d contacts--\n",
-                  i+1,
+              i+1,
               rb->bt_manifold[i].rbA->rb_namep,
               rb->bt_manifold[i].rbB->rb_namep,
               rb->bt_manifold[i].num_contacts);
@@ -492,13 +492,13 @@
 
     rv = ged_in(gedp, argc, (const char **)cmd_args);
     if (rv != GED_OK) {
-        if (kill(gedp, name) != GED_OK) {
-               bu_log("line: ERROR Could not delete existing \"%s\"\n", name);
-               return GED_ERROR;
-        }
-        bu_log("make_rpp: WARNING Could not insert RPP %s (%f, %f, %f):(%f, 
%f, %f)\n",
+       if (kill(gedp, name) != GED_OK) {
+           bu_log("line: ERROR Could not delete existing \"%s\"\n", name);
+           return GED_ERROR;
+       }
+       bu_log("make_rpp: WARNING Could not insert RPP %s (%f, %f, %f):(%f, %f, 
%f)\n",
               name, V3ARGS(min), V3ARGS(max));
-        return GED_ERROR;
+       return GED_ERROR;
     }
 
     bu_free_array(argc, cmd_args, "make_rpp: free cmd_args");

Modified: brlcad/trunk/src/libged/simulate/simutils.h
===================================================================
--- brlcad/trunk/src/libged/simulate/simutils.h 2011-10-21 16:58:44 UTC (rev 
47315)
+++ brlcad/trunk/src/libged/simulate/simutils.h 2011-10-21 17:11:26 UTC (rev 
47316)
@@ -28,170 +28,170 @@
 
 #if defined __cplusplus
 
-    /* If the functions in this header have C linkage, this
-     * will specify linkage for all C++ language compilers */
-    extern "C" {
+/* If the functions in this header have C linkage, this
+ * will specify linkage for all C++ language compilers */
+extern "C" {
 #endif
 
-/* System Headers */
+    /* System Headers */
 #include <stdlib.h>
 #include <ctype.h>
 #include <math.h>
 #include <string.h>
 
-/* Public Headers */
+    /* Public Headers */
 #include "vmath.h"
 #include "db.h"
 #include "bu.h"
 
-/* Private Headers */
+    /* Private Headers */
 #include "../ged_private.h"
 #include "simulate.h"
 
-/**
- * How to use simulate.Blissfully simple interface, more options will be added 
soon
- */
-void
-print_usage(struct bu_vls *str);
+    /**
+     * How to use simulate.Blissfully simple interface, more options will be 
added soon
+     */
+    void
+    print_usage(struct bu_vls *str);
 
 
-/**
- * Prints a 16 by 16 transform matrix for debugging
- *
- */
-void
-print_matrix(char *rb_namep, mat_t t);
+    /**
+     * Prints a 16 by 16 transform matrix for debugging
+     *
+     */
+    void
+    print_matrix(char *rb_namep, mat_t t);
 
 
-/**
- * Prints a struct rigid_body for debugging, more members will be printed later
- */
-void
-print_rigid_body(struct rigid_body *rb);
+    /**
+     * Prints a struct rigid_body for debugging, more members will be printed 
later
+     */
+    void
+    print_rigid_body(struct rigid_body *rb);
 
 
-/**
- * Prints the list of contacts in each manifold of a rigid body
- */
-void
-print_manifold_list(struct rigid_body *rb);
+    /**
+     * Prints the list of contacts in each manifold of a rigid body
+     */
+    void
+    print_manifold_list(struct rigid_body *rb);
 
 
-/**
- * Prints the args of a command to be executed using libged
- */
-void
-print_command(char* cmd_args[], int num_args);
+    /**
+     * Prints the args of a command to be executed using libged
+     */
+    void
+    print_command(char* cmd_args[], int num_args);
 
 
-/**
- * Deletes a prim/comb if it exists.
- *
- * TODO: lower to librt
- */
-int
-kill(struct ged *gedp, char *name);
+    /**
+     * Deletes a prim/comb if it exists.
+     *
+     * TODO: lower to librt
+     */
+    int
+    kill(struct ged *gedp, char *name);
 
 
-/**
- * Deletes and duplicates the prim/comb passed in dp as new_name.
- *
- * TODO : lower to librt
- */
-int
-kill_copy(struct ged *gedp, struct directory *dp, char* new_name);
+    /**
+     * Deletes and duplicates the prim/comb passed in dp as new_name.
+     *
+     * TODO : lower to librt
+     */
+    int
+    kill_copy(struct ged *gedp, struct directory *dp, char* new_name);
 
 
-/**
- * Adds a prim/comb to an existing comb or creates it if not existing.
- *
- * TODO: lower to librt
- */
-int
-add_to_comb(struct ged *gedp, char *target, char *add);
+    /**
+     * Adds a prim/comb to an existing comb or creates it if not existing.
+     *
+     * TODO: lower to librt
+     */
+    int
+    add_to_comb(struct ged *gedp, char *target, char *add);
 
 
-/**
- * Draw a line from,to and color it
- */
-int
-line(struct ged *gedp, char* name, point_t from, point_t to,
-     unsigned char r,
-     unsigned char g,
-     unsigned char b);
+    /**
+     * Draw a line from,to and color it
+     */
+    int
+    line(struct ged *gedp, char* name, point_t from, point_t to,
+        unsigned char r,
+        unsigned char g,
+        unsigned char b);
 
 
-/**
- * Draws an arrow from, to using the BOT primitive & TRC
- * Used to draw manifold normals
- * TODO: find a simpler way
- */
-int
-arrow(struct ged *gedp, char* name, point_t from, point_t to);
+    /**
+     * Draws an arrow from, to using the BOT primitive & TRC
+     * Used to draw manifold normals
+     * TODO: find a simpler way
+     */
+    int
+    arrow(struct ged *gedp, char* name, point_t from, point_t to);
 
 
-/**
- * Applies a material to passed comb using libged
- * TODO: lower to librt
- */
-int
-apply_material(struct ged *gedp,
-              char* comb,
-              char* material,
-              unsigned char r,
-              unsigned char g,
-              unsigned char b);
+    /**
+     * Applies a material to passed comb using libged
+     * TODO: lower to librt
+     */
+    int
+    apply_material(struct ged *gedp,
+                  char* comb,
+                  char* material,
+                  unsigned char r,
+                  unsigned char g,
+                  unsigned char b);
 
 
-/**
- * This function colors the passed comb. It's for showing the current
- * state of the object inside the physics engine.
- *
- * TODO : this should be used with a debugging flag
- */
-int
-apply_color(struct ged *gedp,
-           char* name,
-           unsigned char r,
-           unsigned char g,
-           unsigned char b);
+    /**
+     * This function colors the passed comb. It's for showing the current
+     * state of the object inside the physics engine.
+     *
+     * TODO : this should be used with a debugging flag
+     */
+    int
+    apply_color(struct ged *gedp,
+               char* name,
+               unsigned char r,
+               unsigned char g,
+               unsigned char b);
 
 
-/**
- * This function draws the bounding box around a comb as reported by
- * Bullet.
- *
- * TODO: this should be used with a debugging flag
- * TODO: this function will soon be lowered to librt
- */
-int
-insert_AABB(struct ged *gedp,
-           struct simulation_params *sim_params,
-           struct rigid_body *current_node);
+    /**
+     * This function draws the bounding box around a comb as reported by
+     * Bullet.
+     *
+     * TODO: this should be used with a debugging flag
+     * TODO: this function will soon be lowered to librt
+     */
+    int
+    insert_AABB(struct ged *gedp,
+               struct simulation_params *sim_params,
+               struct rigid_body *current_node);
 
 
-/**
- * This function inserts a manifold comb as reported by Bullet.
- *
- * TODO: this should be used with a debugging flag
- * TODO: this function should be lowered to librt
- */
-int
-insert_manifolds(struct ged *gedp, struct simulation_params *sim_params, 
struct rigid_body *rb);
+    /**
+     * This function inserts a manifold comb as reported by Bullet.
+     *
+     * TODO: this should be used with a debugging flag
+     * TODO: this function should be lowered to librt
+     */
+    int
+    insert_manifolds(struct ged *gedp, struct simulation_params *sim_params, 
struct rigid_body *rb);
 
 
-/**
- * This function creates and inserts a RPP
- * Used to show AABB overlap volume
- *
- * TODO: this function should be lowered to librt
- */
-int
-make_rpp(struct ged *gedp, vect_t max, vect_t min, char* name);
+    /**
+     * This function creates and inserts a RPP
+     * Used to show AABB overlap volume
+     *
+     * TODO: this function should be lowered to librt
+     */
+    int
+    make_rpp(struct ged *gedp, vect_t max, vect_t min, char* name);
 
 
 #if defined __cplusplus
-    }   /* matches the linkage specification at the beginning. */
+}   /* matches the linkage specification at the beginning. */
 #endif
 
 

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