Revision: 52500
http://brlcad.svn.sourceforge.net/brlcad/?rev=52500&view=rev
Author: starseeker
Date: 2012-09-18 22:26:02 +0000 (Tue, 18 Sep 2012)
Log Message:
-----------
If a patch splits topologically when removing triangles, make new patches out
of the results.
Modified Paths:
--------------
brlcad/trunk/src/librt/test_botpatches.cpp
Modified: brlcad/trunk/src/librt/test_botpatches.cpp
===================================================================
--- brlcad/trunk/src/librt/test_botpatches.cpp 2012-09-18 21:22:33 UTC (rev
52499)
+++ brlcad/trunk/src/librt/test_botpatches.cpp 2012-09-18 22:26:02 UTC (rev
52500)
@@ -501,9 +501,37 @@
face_queue.push((*cf_it));
faces.erase((*cf_it));
}
- }
+ }
}
- if (faces.size() > 0) std::cout << "Warning, warning - patch integrity
failure!\n";
+ if (faces.size() > 0){
+ while(faces.size() > 0) {
+ info->patch_cnt++;
+ size_t new_patch = info->patch_cnt;
+ std::cout << "patch integrity failure - building new patch " <<
new_patch << "\n";
+ std::queue<size_t> face_queue;
+ face_queue.push((*faces.begin()));
+ faces.erase(face_queue.front());
+ orig_faces->erase(face_queue.front());
+ info->patch_to_plane[new_patch] =
info->face_to_plane[face_queue.front()];
+ while (!face_queue.empty()) {
+ size_t face_num = face_queue.front();
+ face_queue.pop();
+ info->patches[new_patch].insert(face_num);
+ info->face_to_patch[face_num] = new_patch;
+ std::set<size_t> connected_faces;
+ std::set<size_t>::iterator cf_it;
+ get_connected_faces(info->bot, face_num, &(info->edge_to_face),
&connected_faces);
+ for (cf_it = connected_faces.begin(); cf_it !=
connected_faces.end() ; cf_it++) {
+ if(faces.find((*cf_it)) != faces.end()) {
+ face_queue.push((*cf_it));
+ faces.erase((*cf_it));
+ orig_faces->erase(*cf_it);
+
+ }
+ }
+ }
+ }
+ }
}
// Given a patch, find triangles that overlap when projected into the patch
domain, remove them
@@ -529,7 +557,6 @@
size_t overlap_cnt = 1;
size_t patch_overlapping = 0;
while (overlap_cnt != 0) {
- verify_patch_integrity(&((*p_it).second), info);
std::set<size_t> edge_triangles;
EdgeList edges;
find_edge_segments(&((*p_it).second), &edges, info);
@@ -593,6 +620,9 @@
}
if (patch_overlapping > 0)
std::cout << "Patch " << (*p_it).first << " overlaps: " <<
patch_overlapping << "\n";
+
+
+ verify_patch_integrity(&((*p_it).second), info);
}
}
return total_overlapping;
@@ -729,6 +759,7 @@
}
}
+
// "Shave" sharp triangles off of the edges by shifting them from one
patch to
// another - doesn't avoid all sharp corners, but does produce some
cleanup.
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