Revision: 52701
http://brlcad.svn.sourceforge.net/brlcad/?rev=52701&view=rev
Author: carlmoore
Date: 2012-10-02 21:44:25 +0000 (Tue, 02 Oct 2012)
Log Message:
-----------
fix spellings
Modified Paths:
--------------
brlcad/trunk/doc/html/manuals/mged/mged1.html
Modified: brlcad/trunk/doc/html/manuals/mged/mged1.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/mged1.html 2012-10-02 21:21:54 UTC
(rev 52700)
+++ brlcad/trunk/doc/html/manuals/mged/mged1.html 2012-10-02 21:44:25 UTC
(rev 52701)
@@ -150,7 +150,7 @@
is generally stored in a single file
called a <i>database</i>. Each database may contain many different
objects.
By convention, the files containing BRL-CAD
-geometry have an extention of ``.g''.
+geometry have an extension of ``.g''.
<p>
Before starting mged the user should assure that the X-Windows <B>DISPLAY</B>
environment variable has been properly set. This indicates where
applications
@@ -302,7 +302,7 @@
the display with objects which are
within view
in X and Y, but quite far away in the Z direction.
-This is especially usefull when the display is zoomed
+This is especially useful when the display is zoomed
in on a small portion of the geometry.
On some displays Z axis clipping can be selectively enabled and disabled
as a viewing aid.
@@ -609,7 +609,7 @@
The raytracer will complain that they overlap.
The best way to fix this is to clear the display, redisplay the new,
complete object, and then raytrace.
-The ``<a href="mged_cmds.html#Z">Z</a>'' comand clears all
+The ``<a href="mged_cmds.html#Z">Z</a>'' command clears all
objects from the display. Then we can redisplay the objects we want to
raytrace
with the ``<a href="mged_cmds.html#e">draw</a>'' command.
@@ -626,7 +626,7 @@
</pre>
The ``<a href="mged_cmds.html#B">B</a>'' is not very easy to remember, (one
-suggested nmemonic is "blast") but it is quite useful.
+suggested mnemonic is "blast") but it is quite useful.
<p>
Now we are ready to raytrace again.
@@ -748,7 +748,7 @@
rim.s
</pre>
The text output of the boolean tree lines up the indentation of the operands
-with the operator. So here, becaus outside.s and inside.s are indented
+with the operator. So here, because outside.s and inside.s are indented
together, they are the operands to the subtraction operator.
The subtraction operator and rim.s are indented the same amount, so the
result of the subtraction, and rim.s are the operands of the union operator.
@@ -807,7 +807,7 @@
<p> Sometimes it is useful to combine the effects of two shaders. The
``stack'' shader was created for this situation. For example, we might
want
-to apply a blotchy camoflage-like color pattern to the mug. The ``camo''
+to apply a blotchy camouflage-like color pattern to the mug. The ``camo''
shader provides the color pattern, while the ``plastic'' shader provides the
lighting model.
@@ -853,7 +853,7 @@
<pre>
<tt> mged> </tt><B><FONT color="#20a020">rt -F:1 -s 128
-C100/100/100</FONT></B>
</pre>
-<a href="mug_camo.jpg"><img src="mug_camo.gif" alt="camoflage mug"></a>
+<a href="mug_camo.jpg"><img src="mug_camo.gif" alt="camouflage mug"></a>
<p>
Mged can save a shell script to raytrace the current view. This is done
with
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