Revision: 52717
http://brlcad.svn.sourceforge.net/brlcad/?rev=52717&view=rev
Author: carlmoore
Date: 2012-10-03 14:30:44 +0000 (Wed, 03 Oct 2012)
Log Message:
-----------
fix spellings (notice 'camouflage' was fixed in a quoted string)
Modified Paths:
--------------
brlcad/trunk/doc/html/manuals/mged/mged3.html
Modified: brlcad/trunk/doc/html/manuals/mged/mged3.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/mged3.html 2012-10-03 14:25:44 UTC
(rev 52716)
+++ brlcad/trunk/doc/html/manuals/mged/mged3.html 2012-10-03 14:30:44 UTC
(rev 52717)
@@ -46,7 +46,7 @@
rim.s
</pre>
The text output of the boolean tree lines up the indentation of the operands
-with the operator. So here, becaus outside.s and inside.s are indented
+with the operator. So here, because outside.s and inside.s are indented
together, they are the operands to the subtraction operator.
The subtraction operator and rim.s are indented the same amount, so the
result of the subtraction, and rim.s are the operands of the union operator.
@@ -105,7 +105,7 @@
<p> Sometimes it is useful to combine the effects of two shaders. The
``stack'' shader was created for this situation. For example, we might
want
-to apply a blotchy camoflage-like color pattern to the mug. The ``camo''
+to apply a blotchy camouflage-like color pattern to the mug. The ``camo''
shader provides the color pattern, while the ``plastic'' shader provides the
lighting model.
@@ -151,7 +151,7 @@
<pre>
<tt> mged> </tt><B><FONT color="#20a020">rt -F:1 -s 128
-C100/100/100</FONT></B>
</pre>
-<a href="mug_camo.jpg"><img src="mug_camo.gif" alt="camoflage mug"></a>
+<a href="mug_camo.jpg"><img src="mug_camo.gif" alt="camouflage mug"></a>
<p>
Mged can save a shell script to raytrace the current view. This is done
with
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