Revision: 52842
http://brlcad.svn.sourceforge.net/brlcad/?rev=52842&view=rev
Author: carlmoore
Date: 2012-10-05 16:26:37 +0000 (Fri, 05 Oct 2012)
Log Message:
-----------
fix spellings, including, in a comment, rt_dsp_internal
Modified Paths:
--------------
brlcad/trunk/src/librt/primitives/dsp/dsp.c
Modified: brlcad/trunk/src/librt/primitives/dsp/dsp.c
===================================================================
--- brlcad/trunk/src/librt/primitives/dsp/dsp.c 2012-10-05 16:19:37 UTC (rev
52841)
+++ brlcad/trunk/src/librt/primitives/dsp/dsp.c 2012-10-05 16:26:37 UTC (rev
52842)
@@ -151,7 +151,7 @@
* per-solid ray tracing form of solid, including precomputed terms
*
* The dsp_i element MUST BE FIRST so that we can cast a pointer to a
- * dsp_specific to a rt_dsp_intermal.
+ * dsp_specific to a rt_dsp_internal.
*/
struct dsp_specific {
struct rt_dsp_internal dsp_i; /* MUST BE FIRST */
@@ -942,7 +942,7 @@
dsp->dsp_pl_dist[ZMAX] = (fastf_t)dsp_max;
dsp->dsp_pl_dist[ZMID] = (fastf_t)dsp_min;
- /* compute enlarged bounding box and spere */
+ /* compute enlarged bounding box and sphere */
#define BBOX_PT(_x, _y, _z) \
VSET(pt, (fastf_t)_x, (fastf_t)_y, (fastf_t)_z); \
@@ -996,7 +996,7 @@
*
* Note: because the stand-along bbox calculation requires much
* of the prep logic, the in-prep bbox calculations are left
- * in to avoid dupliation rather than calling rt_dsp_bbox.
+ * in to avoid duplication rather than calling rt_dsp_bbox.
*/
int
rt_dsp_prep(struct soltab *stp, struct rt_db_internal *ip, struct rt_i *rtip)
@@ -1075,7 +1075,7 @@
dsp->dsp_pl_dist[ZMAX] = (fastf_t)dsp_max;
dsp->dsp_pl_dist[ZMID] = (fastf_t)dsp_min;
- /* compute enlarged bounding box and spere */
+ /* compute enlarged bounding box and sphere */
#define BBOX_PT(_x, _y, _z) \
VSET(pt, (fastf_t)_x, (fastf_t)_y, (fastf_t)_z); \
@@ -1358,7 +1358,7 @@
plane_t N; /* Normal for plane of triangle */
fastf_t NdotDir;
fastf_t alpha, beta; /* barycentric distances */
- fastf_t hitdist; /* distance to ray/trianlge intercept */
+ fastf_t hitdist; /* distance to ray/triangle intercept */
fastf_t toldist; /* distance tolerance from isect->tol */
#ifdef FULL_DSP_DEBUGGING
@@ -1484,7 +1484,7 @@
}
#endif
- /* Oridnarily, in 2D we would say:
+ /* Ordinarily, in 2D we would say:
*
* beta = AB[X] * AP[X] + AB[Y] * AP[Y];
* alpha = AC[X] * AP[X] + AC[Y] * AP[Y];
@@ -1539,7 +1539,7 @@
* P E R M U T E _ C E L L
*
* For adaptive diagonal selection or for Upper-Left to lower right
- * cell cut, we must permute the verticies of the cell before handing
+ * cell cut, we must permute the vertices of the cell before handing
* them to the intersection algorithm. That's what this function
* does.
*/
@@ -1802,8 +1802,8 @@
* I S E C T _ R A Y _ C E L L _ T O P
*
* Return
- * 0 continue intesection calculations
- * 1 Terminate intesection computation
+ * 0 continue intersection calculations
+ * 1 Terminate intersection computation
*/
HIDDEN int
isect_ray_cell_top(struct isect_stuff *isect, struct dsp_bb *dsp_bb)
@@ -2068,7 +2068,7 @@
/**
* D S P _ I N _ R P P
*
- * Compute the intersections of a ray with a rectangular parallelpiped
+ * Compute the intersections of a ray with a rectangular parallelepiped
* (RPP) that has faces parallel to the coordinate planes
*
* The algorithm here was developed by Gary Kuehl for GIFT. A good
@@ -2218,8 +2218,8 @@
* R E C U R S E _ D S P _ B B
*
* Return
- * 0 continue intesection calculations
- * 1 Terminate intesection computation
+ * 0 continue intersection calculations
+ * 1 Terminate intersection computation
*/
HIDDEN int
recurse_dsp_bb(struct isect_stuff *isect,
@@ -2385,8 +2385,8 @@
* of rt_dsp_shot()
*
* Return
- * 0 continue intesection calculations
- * 1 Terminate intesection computation
+ * 0 continue intersection calculations
+ * 1 Terminate intersection computation
*/
HIDDEN int
isect_ray_dsp_bb(struct isect_stuff *isect, struct dsp_bb *dsp_bb)
@@ -2896,7 +2896,7 @@
/* We've hit one of the sides or bottom, or the user didn't
* ask for smoothing of the elevation data, so there's no
* interpolation to do. Just transform the normal to model
- * space, and comput the actual hit point
+ * space, and compute the actual hit point
*/
/* transform normal into model space */
@@ -2999,7 +2999,7 @@
if ((ZERO(hitp->hit_vpriv[Z]) && dot > 0.0)/* in-hit needs fix */ ||
(ZERO(hitp->hit_vpriv[Z] - 1.0) && dot < 0.0)/* out-hit needs fix */) {
- /* bring the normal back to being perpindicular to the ray to
+ /* bring the normal back to being perpendicular to the ray to
* avoid "flipped normal" warnings
*/
VCROSS(A, rp->r_dir, N);
@@ -3505,7 +3505,7 @@
fastf_t c02, c13; /* curvature in direction 0<->2, and 1<->3 */
if (dsp_ip->dsp_cuttype != DSP_CUT_DIR_ADAPT) {
- /* not using adpative cut type, so just return the cut type */
+ /* not using adaptive cut type, so just return the cut type */
return dsp_ip->dsp_cuttype;
}
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