Revision: 52867
          http://brlcad.svn.sourceforge.net/brlcad/?rev=52867&view=rev
Author:   carlmoore
Date:     2012-10-05 19:28:50 +0000 (Fri, 05 Oct 2012)
Log Message:
-----------
remove duplicate 'the', change 'Three' to 'There', and fix spelling

Modified Paths:
--------------
    brlcad/trunk/src/librt/primitives/hf/hf.c

Modified: brlcad/trunk/src/librt/primitives/hf/hf.c
===================================================================
--- brlcad/trunk/src/librt/primitives/hf/hf.c   2012-10-05 19:24:09 UTC (rev 
52866)
+++ brlcad/trunk/src/librt/primitives/hf/hf.c   2012-10-05 19:28:50 UTC (rev 
52867)
@@ -653,7 +653,7 @@
     }
     /*
      * This is the two hit situation which can cause interesting
-     * problems.  Three are basicly five different cases that must be
+     * problems.  There are basically five different cases that must be
      * dealt with and each one requires that the ray be classified
      *
      * 1) The ray has hit two different planes at two different
@@ -834,8 +834,8 @@
      */
     for (j=-1; j>-7; j--) {
        fastf_t dn;     /* Direction dot Normal */
-       fastf_t dxbdn;  /* distence beteen d and b * dn */
-       fastf_t s;      /* actual distence in mm */
+       fastf_t dxbdn;  /* distance between d and b * dn */
+       fastf_t s;      /* actual distance in mm */
        int allIndex;
 
        switch (j) {
@@ -957,7 +957,7 @@
     axis_plane_isect(oplane, out, rp, hf, xWidth, yWidth, &hp, &nhits);
 
     /*
-     * Gee, we've gotten much closer, we know that we hit the the
+     * Gee, we've gotten much closer, we know that we hit the
      * solid. Now it's time to see which cell we hit.  The Key here is
      * to use a fast DDA to check ONLY the cells we are interested in.
      * The basic idea and some of the pseudo code comes from:

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