Revision: 52967
http://brlcad.svn.sourceforge.net/brlcad/?rev=52967&view=rev
Author: carlmoore
Date: 2012-10-10 17:18:03 +0000 (Wed, 10 Oct 2012)
Log Message:
-----------
fix spellings
Modified Paths:
--------------
brlcad/trunk/src/librt/primitives/nmg/nmg_info.c
Modified: brlcad/trunk/src/librt/primitives/nmg/nmg_info.c
===================================================================
--- brlcad/trunk/src/librt/primitives/nmg/nmg_info.c 2012-10-10 17:17:06 UTC
(rev 52966)
+++ brlcad/trunk/src/librt/primitives/nmg/nmg_info.c 2012-10-10 17:18:03 UTC
(rev 52967)
@@ -63,7 +63,7 @@
top:
if (magic_p == NULL) {
- bu_log("nmg_find_model(x%x) enountered null pointer\n",
+ bu_log("nmg_find_model(x%x) encountered null pointer\n",
magic_p_arg);
bu_bomb("nmg_find_model() null pointer\n");
/* NOTREACHED */
@@ -125,7 +125,7 @@
{
top:
if (magic_p == NULL) {
- bu_log("nmg_find_shell(x%x) enountered null pointer\n", magic_p);
+ bu_log("nmg_find_shell(x%x) encountered null pointer\n", magic_p);
bu_bomb("nmg_find_shell() null pointer\n");
}
@@ -601,7 +601,7 @@
* return true.
* This is useful for detecting "accordian pleats"
* unexpectedly showing up in a loop.
- * Derrived from nmg_split_touchingloops().
+ * Derived from nmg_split_touchingloops().
*
* Returns -
* vu Yes, the loop touches itself at least once, at this vu.
@@ -1230,7 +1230,7 @@
/**
* N M G _ F I N D _ E _ N E A R E S T _ P T 2
*
- * A geometric search routine to find the edge that is neaest to
+ * A geometric search routine to find the edge that is nearest to
* the given point, when all edges are projected into 2D using
* the matrix 'mat'.
* Useful for finding the edge nearest a mouse click, for example.
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