Revision: 53490
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53490&view=rev
Author:   carlmoore
Date:     2012-11-07 17:26:20 +0000 (Wed, 07 Nov 2012)
Log Message:
-----------
change ie to i.e., and fix spelling

Modified Paths:
--------------
    brlcad/trunk/include/bn.h

Modified: brlcad/trunk/include/bn.h
===================================================================
--- brlcad/trunk/include/bn.h   2012-11-07 17:16:31 UTC (rev 53489)
+++ brlcad/trunk/include/bn.h   2012-11-07 17:26:20 UTC (rev 53490)
@@ -350,7 +350,7 @@
 /**
  * @brief
  * make a matrix which turns a vehicle from the x-axis to point in the
- * desired direction, staying "right-side up" (ie the y-axis never has
+ * desired direction, staying "right-side up" (i.e. the y-axis never has
  * a z-component). A second direction vector is consulted when the
  * given direction is vertical. This is intended to represent the
  * direction from a previous frame.
@@ -1828,7 +1828,7 @@
 #define BN_VLIST_TRI_MOVE      8       /**< @brief move to first triangle 
vertex */
 #define BN_VLIST_TRI_DRAW      9       /**< @brief subsequent triangle vertex 
*/
 #define BN_VLIST_TRI_END       10      /**< @brief last vert (repeats 1st), 
draw poly */
-#define BN_VLIST_TRI_VERTNORM  11      /**< @brief per-vertex normal, for 
interpoloation */
+#define BN_VLIST_TRI_VERTNORM  11      /**< @brief per-vertex normal, for 
interpolation */
 #define BN_VLIST_POINT_DRAW    12      /**< @brief  Draw a single point */
 #define BN_VLIST_CMD_MAX       12      /**< @brief  Max command number */
 

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