Revision: 53490
http://brlcad.svn.sourceforge.net/brlcad/?rev=53490&view=rev
Author: carlmoore
Date: 2012-11-07 17:26:20 +0000 (Wed, 07 Nov 2012)
Log Message:
-----------
change ie to i.e., and fix spelling
Modified Paths:
--------------
brlcad/trunk/include/bn.h
Modified: brlcad/trunk/include/bn.h
===================================================================
--- brlcad/trunk/include/bn.h 2012-11-07 17:16:31 UTC (rev 53489)
+++ brlcad/trunk/include/bn.h 2012-11-07 17:26:20 UTC (rev 53490)
@@ -350,7 +350,7 @@
/**
* @brief
* make a matrix which turns a vehicle from the x-axis to point in the
- * desired direction, staying "right-side up" (ie the y-axis never has
+ * desired direction, staying "right-side up" (i.e. the y-axis never has
* a z-component). A second direction vector is consulted when the
* given direction is vertical. This is intended to represent the
* direction from a previous frame.
@@ -1828,7 +1828,7 @@
#define BN_VLIST_TRI_MOVE 8 /**< @brief move to first triangle
vertex */
#define BN_VLIST_TRI_DRAW 9 /**< @brief subsequent triangle vertex
*/
#define BN_VLIST_TRI_END 10 /**< @brief last vert (repeats 1st),
draw poly */
-#define BN_VLIST_TRI_VERTNORM 11 /**< @brief per-vertex normal, for
interpoloation */
+#define BN_VLIST_TRI_VERTNORM 11 /**< @brief per-vertex normal, for
interpolation */
#define BN_VLIST_POINT_DRAW 12 /**< @brief Draw a single point */
#define BN_VLIST_CMD_MAX 12 /**< @brief Max command number */
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