Revision: 53638
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53638&view=rev
Author:   carlmoore
Date:     2012-11-09 19:34:12 +0000 (Fri, 09 Nov 2012)
Log Message:
-----------
fix spellings, and needed 'no effect' in place of 'no affect' in a long line

Modified Paths:
--------------
    brlcad/trunk/src/tclscripts/mged/rt.tcl

Modified: brlcad/trunk/src/tclscripts/mged/rt.tcl
===================================================================
--- brlcad/trunk/src/tclscripts/mged/rt.tcl     2012-11-09 19:22:52 UTC (rev 
53637)
+++ brlcad/trunk/src/tclscripts/mged/rt.tcl     2012-11-09 19:34:12 UTC (rev 
53638)
@@ -700,7 +700,7 @@
     hoc_register_menu_data "Light Model" "Full"\
        "Lighting Model - Full"\
        { { summary "This is the default. The full lighting model has the
-ability to implement Phong shading, transparant and
+ability to implement Phong shading, transparent and
 reflective objects, shadow penumbras, texture
 maps, etc.  In addition to ambient light, a
 small amount of light is supplied from the eye
@@ -1473,7 +1473,7 @@
 ##
 
 
-## Update for each inividual Entry/Scale pair
+## Update for each individual Entry/Scale pair
 proc PMNonLinearEvent {EntryWidget ScaleValue} {
     ## Purge old characters
     $EntryWidget delete 0 [string length [$EntryWidget get]]
@@ -1482,7 +1482,7 @@
 }
 
 
-## Update for each inividual Entry/Scale pair
+## Update for each individual Entry/Scale pair
 proc PMLinearEvent {EntryWidget ScaleValue} {
     ## Purge old characters
     $EntryWidget delete 0 [string length [$EntryWidget get]]
@@ -1491,7 +1491,7 @@
 }
 
 
-## Update for each inividual Entry/Scale pair
+## Update for each individual Entry/Scale pair
 proc PMRaysEvent {EntryWidget ScaleValue} {
     ## Purge old characters
     $EntryWidget delete 0 [string length [$EntryWidget get]]
@@ -1544,7 +1544,7 @@
        hoc_register_data $top.gridF4.pmCausticsPercentScale "Caustics Percent" 
$hoc_data
 
 
-       ## Number of Sample Rays for Irradidance Hemisphere Sample
+       ## Number of Sample Rays for Irradiance Hemisphere Sample
        set hoc_data { { summary "The number of irradiance rays used to 
approximate irradiance at each irradiance cache point.\nIrradiance is the 
incoming light at a given point.  Increasing the number of rays will 
decrease\nthe amount of noise in the scene." } }
 
        label $top.gridF4.pmIrradianceRaysLabel -text "Irradiance Rays"
@@ -1577,7 +1577,7 @@
 
 
        ## Random Seed for Emitting Photons
-       set hoc_data { { summary "Sets the random seed used for every part of 
photon mapping.\nFor large numbers of photons this setting will have no 
affect\non the scene.  This setting is useful for reproducing the same\nmap for 
a given scene." } }
+       set hoc_data { { summary "Sets the random seed used for every part of 
photon mapping.\nFor large numbers of photons this setting will have no 
effect\non the scene.  This setting is useful for reproducing the same\nmap for 
a given scene." } }
 
        label $top.gridF4.pmRandomSeedLabel -text "Random Seed"
        grid $top.gridF4.pmRandomSeedLabel -row 5 -column 0 -sticky e

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