Revision: 53651
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53651&view=rev
Author:   carlmoore
Date:     2012-11-09 21:54:38 +0000 (Fri, 09 Nov 2012)
Log Message:
-----------
fix spellings (including Transrom --> Transform, right?) but please carefully 
examine the very long lines

Modified Paths:
--------------
    brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html

Modified: brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html      2012-11-09 
21:45:43 UTC (rev 53650)
+++ brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html      2012-11-09 
21:54:38 UTC (rev 53651)
@@ -1,7 +1,7 @@
 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
 
 <!-- ******************** DO NOT EDIT 
*************************************************** -->
-<!-- This file was NOT generated by running build_def_index.sh. (but it chould 
have been) -->
+<!-- This file was NOT generated by running build_def_index.sh. (but it could 
have been)  -->
 
 <HTML>
 
@@ -974,7 +974,7 @@
 </B><DD>-- Eliminate any duplicate vertices from the primitive named 
<I>bot1_original</I> and store the result in the new BOT primitive named 
<I>bot1_fused.</DD>
 </I><DT><HR ALIGN="RIGHT"></DT>
 <B><DT><A NAME="build_region"></A>build_region </B><I>[-a region_num] tag 
start_num end_num </DT>
-</I><DD>The &quot;build_region&quot; command builds a region from existing 
solids that have specifically formated names based on the provided tags and 
numbers.  The created region will be named &quot;tag.rx&quot;, where 
&quot;x&quot; is the first number (starting from 1) that produces an unused 
region name.  If the <I>-a </I>option is used, then the specified 
&quot;region_num&quot; will be used for &quot;x.&quot;  If that region already 
exists, this operation will append to it.  If that region does not exist, a new 
one will be created.  The solids that will be involved in this operation are 
those with names of the form &quot;tag.s#&quot; or &quot;tag.s#o@&quot;, where 
&quot;#&quot; is a number between <I>start_num</I> and <I>end_num</I> 
inclusive, &quot;o&quot; is either &quot;u&quot;, &quot;-&quot;, or 
&quot;+&quot;, and &quot;@&quot; is any number.  The operators and numbers 
coded into the solid names are used to build the region. </DD>
+</I><DD>The &quot;build_region&quot; command builds a region from existing 
solids that have specifically formatted names based on the provided tags and 
numbers.  The created region will be named &quot;tag.rx&quot;, where 
&quot;x&quot; is the first number (starting from 1) that produces an unused 
region name.  If the <I>-a </I>option is used, then the specified 
&quot;region_num&quot; will be used for &quot;x.&quot;  If that region already 
exists, this operation will append to it.  If that region does not exist, a new 
one will be created.  The solids that will be involved in this operation are 
those with names of the form &quot;tag.s#&quot; or &quot;tag.s#o@&quot;, where 
&quot;#&quot; is a number between <I>start_num</I> and <I>end_num</I> 
inclusive, &quot;o&quot; is either &quot;u&quot;, &quot;-&quot;, or 
&quot;+&quot;, and &quot;@&quot; is any number.  The operators and numbers 
coded into the solid names are used to build the region. </DD>
 <DT></DT>
 <FONT SIZE=4><DD>Examples: </DD>
 </FONT><DD></DD>
@@ -1664,7 +1664,7 @@
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="facetize"></A>facetize</B> [<I>-ntT</I>] [<I>-P#</I>] 
<I>new_object old_object</DT>
-</I><DD>The &quot;facetize&quot; command creates <I>new_object</I> as a <A 
HREF="#NMG">BOT</A> shape by tessellating all the <A HREF="#SOLID">primitive 
shapes</A> in <I>old_object</I> and then performing any <A 
HREF="#BOOLEAN">Boolean operations</A> specified in <I>old_object</I>.  The 
<I>-T</I> option indicates that all faces in the <I>new_object</I> should be 
triangulated.  The <I>-n</I> option specifies that the resulting shape should 
be saved as an NMG shape.  The <I>-t</I> option is to create TNURB faces rather 
than planar approximations (this option is still under development).  The 
<I>-P</I> option is intended to allow the user to specifiy the number of CPUs 
to use for this command, but it is currently ignored.</DD>
+</I><DD>The &quot;facetize&quot; command creates <I>new_object</I> as a <A 
HREF="#NMG">BOT</A> shape by tessellating all the <A HREF="#SOLID">primitive 
shapes</A> in <I>old_object</I> and then performing any <A 
HREF="#BOOLEAN">Boolean operations</A> specified in <I>old_object</I>.  The 
<I>-T</I> option indicates that all faces in the <I>new_object</I> should be 
triangulated.  The <I>-n</I> option specifies that the resulting shape should 
be saved as an NMG shape.  The <I>-t</I> option is to create TNURB faces rather 
than planar approximations (this option is still under development).  The 
<I>-P</I> option is intended to allow the user to specify the number of CPUs to 
use for this command, but it is currently ignored.</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>facetize region1.nmg region1.r</DD>
 </DL>
@@ -2287,7 +2287,7 @@
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="nmg_collapse"></A>nmg_collapse</B> <I>old_nmg_shape new_nmg_shape 
maximum_error_dist [minimum_angle]</DT>
-</I><DD>The &quot;nmg_collapse&quot; command simplifies an existing <A 
HREF="#NMG">nmg_shape</A> by a process of edge decimation.  Each edge in the 
<I>old_nmg_shape</I> is considered; if it can be deleted without creating an 
error greater than the specified <I>maximum_error_dist</I>, then that edge is 
deleted.  If a <I>minimum_angle</I> is specified (degrees), then the edge will 
not be deleted if it would create a triangle with an angle less than 
<I>minimum_angle</I>.  The resulting shape is saved in <I>new_nmg_shape</I>.  
The <I>old_nmg_shape</I> must have been triangulated previous to using the 
<I>nmg_collpase</I> command.  The resulting shape consists of all triangular 
faces.</DD>
+</I><DD>The &quot;nmg_collapse&quot; command simplifies an existing <A 
HREF="#NMG">nmg_shape</A> by a process of edge decimation.  Each edge in the 
<I>old_nmg_shape</I> is considered; if it can be deleted without creating an 
error greater than the specified <I>maximum_error_dist</I>, then that edge is 
deleted.  If a <I>minimum_angle</I> is specified (degrees), then the edge will 
not be deleted if it would create a triangle with an angle less than 
<I>minimum_angle</I>.  The resulting shape is saved in <I>new_nmg_shape</I>.  
The <I>old_nmg_shape</I> must have been triangulated previous to using the 
<I>nmg_collapse</I> command.  The resulting shape consists of all triangular 
faces.</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>nmg_collapse nmg_old nmg_new 1.0 10.0</DD>
 </DL><DIR>
@@ -2351,7 +2351,7 @@
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>oscale 3</DD>
 </DL>
-</B><FONT SIZE=2><P>-- Increase the size of the curently edited object by a 
factor of 3. </P>
+</B><FONT SIZE=2><P>-- Increase the size of the currently edited object by a 
factor of 3. </P>
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="overlay"></A>overlay</B> <I>plot_file</I> [<I>name</I>]</DT>
@@ -2773,7 +2773,7 @@
 </FONT><B><DL>
 <DT><A NAME="rm"></A></DT>
 <DT>rm</B> <I>combination</I> &lt;<I>members</I>&gt;</DT>
-<DD>The &quot;rm&quot; command deletes all occurences of the listed <A 
HREF="#MEMBER">members</A> from the specified combination. The <A 
HREF="#red">red</A>, <A HREF="#r">r</A>, <A HREF="#comb">comb</A>, <A 
HREF="#c">c</A>, and <A HREF="#g">g</A> commands provide other 
<I>combination</I> editing capabilities.</DD>
+<DD>The &quot;rm&quot; command deletes all occurrences of the listed <A 
HREF="#MEMBER">members</A> from the specified combination. The <A 
HREF="#red">red</A>, <A HREF="#r">r</A>, <A HREF="#comb">comb</A>, <A 
HREF="#c">c</A>, and <A HREF="#g">g</A> commands provide other 
<I>combination</I> editing capabilities.</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>rm group1 regiona</DD>
 </DL>
@@ -2869,7 +2869,7 @@
 </FONT><B><DL>
 <DT><A NAME="rt"></A>rt</B> [<I>options</I>] [-- <I>objects</I>]</DT>
 <DD>The &quot;rt&quot; command executes the <I>BRL-CAD</I> <I>rt</I> program 
with the default options of <BR>
-&quot;-s50 �M.&quot;  If perspective is turned on, then the <I>-p</I> option 
will be included with the value of the perspective angle.  The current database 
name is added to the end of the <I>rt</I> command line along with either the 
specified <I>objects</I> or, if none is specified, the list of currently 
displayed objects.  The <I>rt</I> program is written such that options may be 
repeated, and the last occurrence of an option will override any earlier 
occurences. This allows the user to specify other <I>size</I> (<I>-s</I>) 
options.  The <A HREF="#rrt">rrt</A> command performs a similar function, but 
may be used to execute other programs as well.  The <I>-M</I> option tells 
<I>rt</I> to read the viewing parameters from standard input.  See the 
<I>man</I> page on <I>rt</I> for details.  A related command is <A 
HREF="#saveview">saveview</A>, which can be used to create a shell script 
(batch job) to raytrace this view in the background.</DD>
+&quot;-s50 �M.&quot;  If perspective is turned on, then the <I>-p</I> option 
will be included with the value of the perspective angle.  The current database 
name is added to the end of the <I>rt</I> command line along with either the 
specified <I>objects</I> or, if none is specified, the list of currently 
displayed objects.  The <I>rt</I> program is written such that options may be 
repeated, and the last occurrence of an option will override any earlier 
occurrences. This allows the user to specify other <I>size</I> (<I>-s</I>) 
options.  The <A HREF="#rrt">rrt</A> command performs a similar function, but 
may be used to execute other programs as well.  The <I>-M</I> option tells 
<I>rt</I> to read the viewing parameters from standard input.  See the 
<I>man</I> page on <I>rt</I> for details.  A related command is <A 
HREF="#saveview">saveview</A>, which can be used to create a shell script 
(batch job) to raytrace this view in the background.</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>rt -s1024 -F/dev/Xl</DD>
 </DL><DIR>
@@ -2882,7 +2882,7 @@
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="rtcheck"></A>rtcheck</B> [<I>options</I>]</DT>
-<DD>The &quot;rtcheck&quot; command executes the <I>BRL-CAD</I> <I>rtcheck</I> 
program with the default options of &quot;-s50 �M.&quot;  The <I>-M</I> option 
tells <I>rtcheck</I> to read the viewing parameters from standard input so that 
rays are only fired from the current view.  The current database name and the 
list of currently displayed objects are added to the end of the <I>rtcheck</I> 
command line.  The <I>rtcheck</I> program is written such that options may be 
repeated, and the last occurrence of an option will override any earlier 
occurences. This allows the user to specify other <I>size</I> (<I>-s</I>) 
options.  The <A HREF="#rrt">rrt</A> command performs a similar function, but 
may be used to execute other programs as well.  The <I>rtcheck</I> program uses 
raytracing to check for overlapping regions in the list of objects passed on 
the command line.  When invoked from within MGED, any discovered overlaps along 
a ray are represented as yellow lines that extend only in the areas of overlap. 
Details and a count of overlaps are also reported.  Note that overlaps of less 
than 0.1&nbsp;mm are currently ignored by <I>rtcheck</I>.  The default option 
of <I>-s50</I> indicates that the checking rays should be fired from a uniform 
square grid with 50 rays on a side. This is very coarse and may miss 
significant overlaps.  It is recommended that the user select appropriate 
options for the <I>rtcheck</I> program and execute it for a variety viewing 
aspects to perform a thorough check.  The granularity of the grid may be 
controlled with the <I>-s</I>, <I>-w</I>, <I>-n</I>, <I>-g</I>, and <I>-G</I> 
options. See the <I>man</I> page on <I>rtcheck</I> for details.</DD>
+<DD>The &quot;rtcheck&quot; command executes the <I>BRL-CAD</I> <I>rtcheck</I> 
program with the default options of &quot;-s50 �M.&quot;  The <I>-M</I> option 
tells <I>rtcheck</I> to read the viewing parameters from standard input so that 
rays are only fired from the current view.  The current database name and the 
list of currently displayed objects are added to the end of the <I>rtcheck</I> 
command line.  The <I>rtcheck</I> program is written such that options may be 
repeated, and the last occurrence of an option will override any earlier 
occurrences. This allows the user to specify other <I>size</I> (<I>-s</I>) 
options.  The <A HREF="#rrt">rrt</A> command performs a similar function, but 
may be used to execute other programs as well.  The <I>rtcheck</I> program uses 
raytracing to check for overlapping regions in the list of objects passed on 
the command line.  When invoked from within MGED, any discovered overlaps along 
a ray are represented as yellow lines that extend only in the areas of overlap. 
Details and a count of overlaps are also reported.  Note that overlaps of less 
than 0.1&nbsp;mm are currently ignored by <I>rtcheck</I>.  The default option 
of <I>-s50</I> indicates that the checking rays should be fired from a uniform 
square grid with 50 rays on a side. This is very coarse and may miss 
significant overlaps.  It is recommended that the user select appropriate 
options for the <I>rtcheck</I> program and execute it for a variety viewing 
aspects to perform a thorough check.  The granularity of the grid may be 
controlled with the <I>-s</I>, <I>-w</I>, <I>-n</I>, <I>-g</I>, and <I>-G</I> 
options. See the <I>man</I> page on <I>rtcheck</I> for details.</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>rtcheck -g10 -G10</DD>
 </DL><DIR>
@@ -2938,7 +2938,7 @@
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="sca"></A>sca</B> <I>sfactor</DT>
-</I><DD>The &quot;sca&quot; command is used to apply a scaling factor.  The 
effect is determined by the Transrom option in the Settings menu.  This is 
normally affected by the current mode  of operation in MGED (e.g., matrix edit, 
primitive edit, or viewing).</DD>
+</I><DD>The &quot;sca&quot; command is used to apply a scaling factor.  The 
effect is determined by the Transform option in the Settings menu.  This is 
normally affected by the current mode  of operation in MGED (e.g., matrix edit, 
primitive edit, or viewing).</DD>
 <FONT SIZE=4><DT>Examples:</DT>
 </FONT><TT><DD>mged&gt;</TT> <B>sca 2</DD>
 </B><DT>-- In matrix edit mode, the object being affected will get twice as 
big.</DT>

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