Revision: 53688
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53688&view=rev
Author:   carlmoore
Date:     2012-11-14 18:27:30 +0000 (Wed, 14 Nov 2012)
Log Message:
-----------
change 'underlayed' to 'underlaid'

Modified Paths:
--------------
    brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html

Modified: brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html      2012-11-14 
18:25:55 UTC (rev 53687)
+++ brlcad/trunk/doc/html/manuals/mged/mged_cmd_index.html      2012-11-14 
18:27:30 UTC (rev 53688)
@@ -2447,7 +2447,7 @@
 <P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>
 <DT><A NAME="press"></A>prj_add </B><I>[-t] [-b] [-n] shaderfile [image_file] 
[image_width] [image_height] </DT>
-</I><DD>The &quot;prj_add&quot; command appends information to the specified 
<I>shaderfile</I>.  The information appended is in the form required by the 
&quot;projection&quot; shader (<I>prj</I>) and includes the <I>image_file</I> 
(typically a &quot;pix&quot; file), the image_width and image_height, and 
current view parameters frmo the MGED display.  The resulting <I>shaderfile</I> 
may then be used as the parameter to the <I>prj </I>shader. Before executing 
this command, the region wireframe display in MGED should be aligned with the 
<I>image_file</I> (underlayed in MGED�s framebuffer) and the <I>image_file</I> 
should have the same height and width as the mged display.  The <I>-t</I> 
option indicates that the image should be projected through the object.  The 
<I>-n</I> option requests that antialiasing not be done. </DD>
+</I><DD>The &quot;prj_add&quot; command appends information to the specified 
<I>shaderfile</I>.  The information appended is in the form required by the 
&quot;projection&quot; shader (<I>prj</I>) and includes the <I>image_file</I> 
(typically a &quot;pix&quot; file), the image_width and image_height, and 
current view parameters frmo the MGED display.  The resulting <I>shaderfile</I> 
may then be used as the parameter to the <I>prj </I>shader. Before executing 
this command, the region wireframe display in MGED should be aligned with the 
<I>image_file</I> (underlaid in MGED�s framebuffer) and the <I>image_file</I> 
should have the same height and width as the mged display.  The <I>-t</I> 
option indicates that the image should be projected through the object.  The 
<I>-n</I> option requests that antialiasing not be done. </DD>
 <DT><HR ALIGN="RIGHT"></DT>
 <B><DT>press</B> <I>button_label</DT>
 </I><DD>The &quot;press&quot; command simulates the pressing of a button.  All 
of these button actions can be run directly as a command.  The 
<I>button_label</I> indicates which button to simulate.  The available buttons 
are:</DD>
@@ -2505,7 +2505,7 @@
 </FONT><B><DL>
 <DT><A NAME="prj_add"></A></DT>
 <DT>prj_add</B> <I>shaderfile</I> [<I>image_file</I>] [<I>image_width</I>] 
[<I>image_height</I>]</DT>
-<DD>The &quot;prj_add&quot; command appends information to the specified 
<I>shaderfile</I>.  The information appended is in the form required by the 
&quot;projection&quot; shader (<I>prj</I>) and includes the <I>image_file</I> 
(typically a &quot;pix&quot; file), the <I>image_width</I> and 
<I>image_height</I>, and current view parameters from the MGED display.  The 
resulting <I>shaderfile</I> may then be used as the parameter to the <I>prj</I> 
shader.  Before executing this command, the region wireframe display in MGED 
should be aligned with the <I>image_file</I> (underlayed in MGED�s 
framebuffer), and the <I>image_file</I> should have the same height and width 
as the MGED display.</DD>
+<DD>The &quot;prj_add&quot; command appends information to the specified 
<I>shaderfile</I>.  The information appended is in the form required by the 
&quot;projection&quot; shader (<I>prj</I>) and includes the <I>image_file</I> 
(typically a &quot;pix&quot; file), the <I>image_width</I> and 
<I>image_height</I>, and current view parameters from the MGED display.  The 
resulting <I>shaderfile</I> may then be used as the parameter to the <I>prj</I> 
shader.  Before executing this command, the region wireframe display in MGED 
should be aligned with the <I>image_file</I> (underlaid in MGED�s framebuffer), 
and the <I>image_file</I> should have the same height and width as the MGED 
display.</DD>
 </DL>
 <FONT SIZE=2><P><HR ALIGN="RIGHT"></P>
 </FONT><B><DL>

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