Revision: 53723
http://brlcad.svn.sourceforge.net/brlcad/?rev=53723&view=rev
Author: carlmoore
Date: 2012-11-15 21:51:26 +0000 (Thu, 15 Nov 2012)
Log Message:
-----------
fix spelling and add 2 missing periods
Modified Paths:
--------------
brlcad/trunk/src/libbn/mat.c
Modified: brlcad/trunk/src/libbn/mat.c
===================================================================
--- brlcad/trunk/src/libbn/mat.c 2012-11-15 21:49:35 UTC (rev 53722)
+++ brlcad/trunk/src/libbn/mat.c 2012-11-15 21:51:26 UTC (rev 53723)
@@ -279,8 +279,8 @@
* pointed at by "output".
*
* Invert a 4-by-4 matrix using Algorithm 120 from ACM. This is a
- * modified Gauss-Jordan alogorithm Note: Inversion is done in place,
- * with 3 work vectors
+ * modified Gauss-Jordan algorithm. Note: Inversion is done in place,
+ * with 3 work vectors.
*
* @return 1 if OK.
* @return 0 if matrix is singular.
@@ -504,7 +504,7 @@
/* Get az and el as usual */
bn_ae_vec(az, el, vec_ae);
- /* stabilize fluctuation bewteen 0 and 360
+ /* stabilize fluctuation between 0 and 360
* change azimuth near 360 to 0 */
if (NEAR_EQUAL(*az, 360.0, accuracy))
*az = 0.0;
@@ -774,7 +774,7 @@
*
* Given two vectors, compute a rotation matrix that will transform
* space by the angle between the two. There are many candidate
- * matricies.
+ * matrices.
*
* The input 'from' and 'to' vectors need not be unit length.
* MAT4X3VEC(to, m, from) is the identity that is created.
@@ -1108,7 +1108,7 @@
/**
* B N _ M A T _ X F O R M _ A B O U T _ P T
*
- * Build a matrix to apply arbitary 4x4 transformation around a given
+ * Build a matrix to apply arbitrary 4x4 transformation around a given
* point.
*/
void
@@ -1131,7 +1131,7 @@
* B N _ M A T _ I S _ E Q U A L
*
* @return 0 When matrices are not equal
- * @return 1 When matricies are equal
+ * @return 1 When matrices are equal
*/
int
bn_mat_is_equal(const mat_t a, const mat_t b, const struct bn_tol *tol)
@@ -1181,7 +1181,7 @@
/**
* B N _ M A T _ I S _ I D E N T I T Y
*
- * This routine is intended for detecting identity matricies read in
+ * This routine is intended for detecting identity matrices read in
* from ascii or binary files, where the numbers are pure ones or
* zeros. This routine is *not* intended for tolerance-based
* "near-zero" comparisons; as such, it shouldn't be used on matrices
@@ -1283,8 +1283,8 @@
* B N _ M A T _ C K
*
* Check to ensure that a rotation matrix preserves axis
- * perpendicularily. Note that not all matricies are rotation
- * matricies.
+ * perpendicularity. Note that not all matrices are rotation
+ * matrices.
*
*
* @return -1 FAIL
@@ -1311,7 +1311,7 @@
fz = VDOT(A, C);
/* NOTE: this tolerance cannot be any more tight than 0.00001 due
- * to default calculation tolernacing used by models. Matrices
+ * to default calculation tolerancing used by models. Matrices
* exported to disk outside of tolerance and will fail import if
* set too restrictive.
*/
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