Revision: 53723
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53723&view=rev
Author:   carlmoore
Date:     2012-11-15 21:51:26 +0000 (Thu, 15 Nov 2012)
Log Message:
-----------
fix spelling and add 2 missing periods

Modified Paths:
--------------
    brlcad/trunk/src/libbn/mat.c

Modified: brlcad/trunk/src/libbn/mat.c
===================================================================
--- brlcad/trunk/src/libbn/mat.c        2012-11-15 21:49:35 UTC (rev 53722)
+++ brlcad/trunk/src/libbn/mat.c        2012-11-15 21:51:26 UTC (rev 53723)
@@ -279,8 +279,8 @@
  * pointed at by "output".
  *
  * Invert a 4-by-4 matrix using Algorithm 120 from ACM.  This is a
- * modified Gauss-Jordan alogorithm Note: Inversion is done in place,
- * with 3 work vectors
+ * modified Gauss-Jordan algorithm. Note: Inversion is done in place,
+ * with 3 work vectors.
  *
  * @return 1 if OK.
  * @return 0 if matrix is singular.
@@ -504,7 +504,7 @@
     /* Get az and el as usual */
     bn_ae_vec(az, el, vec_ae);
 
-    /* stabilize fluctuation bewteen 0 and 360
+    /* stabilize fluctuation between 0 and 360
      * change azimuth near 360 to 0 */
     if (NEAR_EQUAL(*az, 360.0, accuracy))
        *az = 0.0;
@@ -774,7 +774,7 @@
  *
  * Given two vectors, compute a rotation matrix that will transform
  * space by the angle between the two.  There are many candidate
- * matricies.
+ * matrices.
  *
  * The input 'from' and 'to' vectors need not be unit length.
  * MAT4X3VEC(to, m, from) is the identity that is created.
@@ -1108,7 +1108,7 @@
 /**
  * B N _ M A T _ X F O R M _ A B O U T _ P T
  *
- * Build a matrix to apply arbitary 4x4 transformation around a given
+ * Build a matrix to apply arbitrary 4x4 transformation around a given
  * point.
  */
 void
@@ -1131,7 +1131,7 @@
  * B N _ M A T _ I S _ E Q U A L
  *
  * @return 0 When matrices are not equal
- * @return 1 When matricies are equal
+ * @return 1 When matrices are equal
  */
 int
 bn_mat_is_equal(const mat_t a, const mat_t b, const struct bn_tol *tol)
@@ -1181,7 +1181,7 @@
 /**
  * B N _ M A T _ I S _ I D E N T I T Y
  *
- * This routine is intended for detecting identity matricies read in
+ * This routine is intended for detecting identity matrices read in
  * from ascii or binary files, where the numbers are pure ones or
  * zeros.  This routine is *not* intended for tolerance-based
  * "near-zero" comparisons; as such, it shouldn't be used on matrices
@@ -1283,8 +1283,8 @@
  * B N _ M A T _ C K
  *
  * Check to ensure that a rotation matrix preserves axis
- * perpendicularily.  Note that not all matricies are rotation
- * matricies.
+ * perpendicularity.  Note that not all matrices are rotation
+ * matrices.
  *
  *
  * @return -1 FAIL
@@ -1311,7 +1311,7 @@
     fz = VDOT(A, C);
 
     /* NOTE: this tolerance cannot be any more tight than 0.00001 due
-     * to default calculation tolernacing used by models.  Matrices
+     * to default calculation tolerancing used by models.  Matrices
      * exported to disk outside of tolerance and will fail import if
      * set too restrictive.
      */

This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.


------------------------------------------------------------------------------
Monitor your physical, virtual and cloud infrastructure from a single
web console. Get in-depth insight into apps, servers, databases, vmware,
SAP, cloud infrastructure, etc. Download 30-day Free Trial.
Pricing starts from $795 for 25 servers or applications!
http://p.sf.net/sfu/zoho_dev2dev_nov
_______________________________________________
BRL-CAD Source Commits mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/brlcad-commits

Reply via email to