Revision: 53770
http://brlcad.svn.sourceforge.net/brlcad/?rev=53770&view=rev
Author: carlmoore
Date: 2012-11-19 21:56:31 +0000 (Mon, 19 Nov 2012)
Log Message:
-----------
fix spellings
Modified Paths:
--------------
brlcad/trunk/src/tclscripts/mged/shaders.tcl
Modified: brlcad/trunk/src/tclscripts/mged/shaders.tcl
===================================================================
--- brlcad/trunk/src/tclscripts/mged/shaders.tcl 2012-11-19 21:33:19 UTC
(rev 53769)
+++ brlcad/trunk/src/tclscripts/mged/shaders.tcl 2012-11-19 21:56:31 UTC
(rev 53770)
@@ -1045,7 +1045,7 @@
hoc_register_data $shader_params($id,window).fr.emiss Emissivity {
{summary "In addition to reflecting and transmitting light,\n\
- an object may also emit or absorb light. This
paramter\n\
+ an object may also emit or absorb light. This
parameter\n\
describes that property."}
{description "Emissivity/absorption"}
{range "-1.0 through 1.0"}
@@ -1053,7 +1053,7 @@
hoc_register_data $shader_params($id,window).fr.emiss_e Emissivity {
{summary "In addition to reflecting and transmitting light,\n\
- an object may also emit or absorb light. This
paramter\n\
+ an object may also emit or absorb light. This
parameter\n\
describes that property."}
{description "Emissivity/absorption"}
{range "-1.0 through 1.0"}
@@ -1204,7 +1204,7 @@
hoc_register_data $shader_params($id,window).fr.shine_e "Shininess" {
{summary "An indication of the 'shininess' of this material. A higher
number\n\
- will make the object look more shiney"}
+ will make the object look more shiny"}
{range "integer values from 1 to 10"}
}
@@ -1561,7 +1561,7 @@
e target d {0 0 0} "Point to which light is directed\n
(angle must be less than 180)" "any X,Y,Z" 2 0 \
e lumens b 1.0 "Lumens for Photon mapping"
"And Real #" 3 0 \
c infinite i 0 "Boolean: light is infinite distance
away" "0,1" 3 2 \
- c visible v 1 "Boolean: light souce object can be
seen" "0,1" 3 3 \
+ c visible v 1 "Boolean: light source object can be
seen" "0,1" 3 3 \
i icon icon "" "Shows effect of values for:\n Shadow
Rays\n infinite\n visible" "" 0 4 \
}
@@ -1601,7 +1601,7 @@
# For each variable, create a label and an entry widgets
- # and bind <KeyRelease> so that the shader string wil be updated
+ # and bind <KeyRelease> so that the shader string will be updated
set w $shader_params($id,window).fr
@@ -2556,7 +2556,7 @@
if {$params == "" } {
tk_messageBox -type ok -icon error -title "ERROR: Empty envmap"\
- -message "The envmap shader is meaningless without selecting
another shader as the environmant"
+ -message "The envmap shader is meaningless without selecting
another shader as the environment"
set shade_str envmap
} else {
set shade_str "envmap {$params}"
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