Revision: 53770
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53770&view=rev
Author:   carlmoore
Date:     2012-11-19 21:56:31 +0000 (Mon, 19 Nov 2012)
Log Message:
-----------
fix spellings

Modified Paths:
--------------
    brlcad/trunk/src/tclscripts/mged/shaders.tcl

Modified: brlcad/trunk/src/tclscripts/mged/shaders.tcl
===================================================================
--- brlcad/trunk/src/tclscripts/mged/shaders.tcl        2012-11-19 21:33:19 UTC 
(rev 53769)
+++ brlcad/trunk/src/tclscripts/mged/shaders.tcl        2012-11-19 21:56:31 UTC 
(rev 53770)
@@ -1045,7 +1045,7 @@
 
     hoc_register_data $shader_params($id,window).fr.emiss Emissivity {
        {summary "In addition to reflecting and transmitting light,\n\
-                       an object may also emit or absorb light. This 
paramter\n\
+                       an object may also emit or absorb light. This 
parameter\n\
                        describes that property."}
        {description "Emissivity/absorption"}
        {range "-1.0 through 1.0"}
@@ -1053,7 +1053,7 @@
 
     hoc_register_data $shader_params($id,window).fr.emiss_e Emissivity {
        {summary "In addition to reflecting and transmitting light,\n\
-                       an object may also emit or absorb light. This 
paramter\n\
+                       an object may also emit or absorb light. This 
parameter\n\
                        describes that property."}
        {description "Emissivity/absorption"}
        {range "-1.0 through 1.0"}
@@ -1204,7 +1204,7 @@
 
     hoc_register_data $shader_params($id,window).fr.shine_e "Shininess" {
        {summary "An indication of the 'shininess' of this material. A higher 
number\n\
-                       will make the object look more shiney"}
+                       will make the object look more shiny"}
        {range "integer values from 1 to 10"}
     }
 
@@ -1561,7 +1561,7 @@
     e  target          d       {0 0 0} "Point to which light is directed\n   
(angle must be less than 180)"   "any X,Y,Z"      2 0 \
     e  lumens          b       1.0     "Lumens for Photon mapping"             
        "And Real #"    3 0 \
     c  infinite        i       0       "Boolean: light is infinite distance 
away"      "0,1"           3 2 \
-    c  visible         v       1       "Boolean: light souce object can be 
seen"       "0,1"           3 3 \
+    c  visible         v       1       "Boolean: light source object can be 
seen"      "0,1"           3 3 \
     i  icon            icon    ""      "Shows effect of values for:\n  Shadow 
Rays\n  infinite\n  visible" "" 0 4 \
 }
 
@@ -1601,7 +1601,7 @@
 
 
     # For each variable, create a label and an entry widgets
-    # and bind <KeyRelease> so that the shader string wil be updated
+    # and bind <KeyRelease> so that the shader string will be updated
 
     set w $shader_params($id,window).fr
 
@@ -2556,7 +2556,7 @@
 
     if {$params == "" } {
        tk_messageBox -type ok -icon error -title "ERROR: Empty envmap"\
-           -message "The envmap shader is meaningless without selecting 
another shader as the environmant"
+           -message "The envmap shader is meaningless without selecting 
another shader as the environment"
        set shade_str envmap
     } else {
        set shade_str "envmap {$params}"

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