Revision: 53870
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53870&view=rev
Author:   carlmoore
Date:     2012-11-28 19:47:56 +0000 (Wed, 28 Nov 2012)
Log Message:
-----------
fix spellings

Modified Paths:
--------------
    brlcad/trunk/doc/html/manuals/index.html
    brlcad/trunk/doc/html/manuals/mged/mged1.html
    brlcad/trunk/doc/html/manuals/mged/shaders.html

Modified: brlcad/trunk/doc/html/manuals/index.html
===================================================================
--- brlcad/trunk/doc/html/manuals/index.html    2012-11-28 19:45:44 UTC (rev 
53869)
+++ brlcad/trunk/doc/html/manuals/index.html    2012-11-28 19:47:56 UTC (rev 
53870)
@@ -95,7 +95,7 @@
 <ol>
 <li><H2>rtshot</h2>
 <li><H2>rtrange</h2>
-<li><H2>Ploting</h2>
+<li><H2>Plotting</h2>
 </ol>
 <li><H2>Other Raytracing Applications</h2>
 <ol>

Modified: brlcad/trunk/doc/html/manuals/mged/mged1.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/mged1.html       2012-11-28 19:45:44 UTC 
(rev 53869)
+++ brlcad/trunk/doc/html/manuals/mged/mged1.html       2012-11-28 19:47:56 UTC 
(rev 53870)
@@ -289,7 +289,7 @@
 in the database in millimeters. When MGED interacts with the user, it converts
 values from the database into the units selected by the user before displaying
 them.&nbsp; Likewise, values that the user enters are converted to millimeters
-before being written to the databas.&nbsp;
+before being written to the database.&nbsp;
 <p><a name="coord"><H2>The Screen Coordinate System</H2></a>
 <p>
 

Modified: brlcad/trunk/doc/html/manuals/mged/shaders.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/shaders.html     2012-11-28 19:45:44 UTC 
(rev 53869)
+++ brlcad/trunk/doc/html/manuals/mged/shaders.html     2012-11-28 19:47:56 UTC 
(rev 53870)
@@ -240,7 +240,7 @@
        animation.  Animation frametime*flicker produces a delta
        of Z in noise space for the given frame/pixel.  Useful
        values are probably in the range 0 .. 10.</DD>
-       <DT>strectch</DT>
+       <DT>stretch</DT>
        <DD>Specifies a scaling of the exponential stretch of the
        flames.  Flame stretch effect = exp(pos[Z] * - stretch)</DD>
        </DL>

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