Revision: 54050
http://brlcad.svn.sourceforge.net/brlcad/?rev=54050&view=rev
Author: carlmoore
Date: 2012-12-12 20:03:37 +0000 (Wed, 12 Dec 2012)
Log Message:
-----------
remove trailing blanks
Modified Paths:
--------------
brlcad/trunk/src/librt/test_subdivision.cpp
Modified: brlcad/trunk/src/librt/test_subdivision.cpp
===================================================================
--- brlcad/trunk/src/librt/test_subdivision.cpp 2012-12-12 19:56:24 UTC (rev
54049)
+++ brlcad/trunk/src/librt/test_subdivision.cpp 2012-12-12 20:03:37 UTC (rev
54050)
@@ -104,13 +104,13 @@
return pmv;
}
-// Break edge handling cases into functions. For each
+// Break edge handling cases into functions. For each
/* Case 1 - edge with no boundary points, face is internal to mesh
-/
-/ C
-/ / \
-/ / ' \
+/
+/ C
+/ / \
+/ / ' \
/ / ' \
/ P1 / ' \ P2
/ / ' \
@@ -119,19 +119,19 @@
/ / ' ' \
/ /'_______________'\
/ A B
-/
+/
/ P3
-*/
+*/
// Edge is A->B, all face edges have an additional ajoint face. New
// faces associated with A->B are A->P3->P and P->P3->B.
/* Case 2 - edge with one boundary point, face is on border of mesh
-/
+/
/ Edge is A->B. If iteration count is odd:
-/
-/ C
-/ / \
-/ / ' \
+/
+/ C
+/ / \
+/ / ' \
/ / ' \
/ / ' \ P2
/ / ' \
@@ -140,7 +140,7 @@
/ / ' ' \
/ /'_______________'\
/ A B
-/
+/
/ P3
*/
// new faces are A->P3->P and P->P3->B
@@ -149,11 +149,11 @@
// If iteration count is even, there are two possible cases - depending on
P3's A->X edge and
// whether it has one or two boundary points.
//
-/* A->X has one boundary point:
-/
-/ C
-/ / \
-/ / \
+/* A->X has one boundary point:
+/
+/ C
+/ / \
+/ / \
/ E2 / \
/ / \ P2
/ / \
@@ -172,17 +172,17 @@
/ \ /
/ \ /
/ X
-/
-/
-/
+/
+/
+/
*/
// insert faces B->E1->P3 and P3->E1->A
//
-/* A->X has two boundary points:
-/
-/ C
-/ / \
-/ / \
+/* A->X has two boundary points:
+/
+/ C
+/ / \
+/ / \
/ E2 / \
/ / \ P2
/ / \
@@ -201,8 +201,8 @@
/ E4 \ /
/ \ /
/ X
-/
-*/
+/
+*/
//
//
// insert faces B->E1->E3 and E1->A->E3
@@ -210,42 +210,42 @@
// Case 3 - edge with two boundary points, face is on border of mesh
//
-//
+//
/* Edge is A->B. If iteration count is odd
-/
-/
-/ C
-/ / \
-/ / ' \
+/
+/
+/ C
+/ / \
+/ / ' \
/ / ' \
-/ / ' \
+/ / ' \
/ / ' \
/ / ' P ' \
/ / ' ' \
/ / ' ' \
/ /'_______________'\
/ A B
-/
+/
*/
// insert one face - A->B->P
//
-/* If iteration count is even,
-/
-/
-/ C
-/ / \
-/ / \
+/* If iteration count is even,
+/
+/
+/ C
+/ / \
+/ / \
/ / \
-/ / \
+/ / \
/ / \
/ / \
/ / \
/ / \
/ / _______________ \
/ A B
-/
+/
/ E1 E2
-*/
+*/
// insert one face - E1 -> E2 -> C
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