Revision: 55156
          http://brlcad.svn.sourceforge.net/brlcad/?rev=55156&view=rev
Author:   brlcad
Date:     2013-04-13 03:10:42 +0000 (Sat, 13 Apr 2013)
Log Message:
-----------
ws

Modified Paths:
--------------
    brlcad/trunk/src/libged/Makefile.am
    brlcad/trunk/src/libged/dag.cpp
    brlcad/trunk/src/libged/draw.c
    brlcad/trunk/src/libged/editit.c
    brlcad/trunk/src/libged/simulate/simphysics.cpp

Modified: brlcad/trunk/src/libged/Makefile.am
===================================================================
--- brlcad/trunk/src/libged/Makefile.am 2013-04-13 03:07:34 UTC (rev 55155)
+++ brlcad/trunk/src/libged/Makefile.am 2013-04-13 03:10:42 UTC (rev 55156)
@@ -281,7 +281,7 @@
        zoom/zoom.c
 
 AM_CFLAGS = \
-        ${STD_C99_FLAGS} \
+       ${STD_C99_FLAGS} \
        ${STRICT_FLAGS}
 
 # cannot set per-target CPPFLAGS until automake 1.7+

Modified: brlcad/trunk/src/libged/dag.cpp
===================================================================
--- brlcad/trunk/src/libged/dag.cpp     2013-04-13 03:07:34 UTC (rev 55155)
+++ brlcad/trunk/src/libged/dag.cpp     2013-04-13 03:10:42 UTC (rev 55156)
@@ -149,11 +149,11 @@
        double parent_x, parent_y, parent_x1, parent_y1;
 
 #if defined LIBAVOID_LATEST_API
-        Box parent_bbox = parent->polygon().offsetBoundingBox(0);
-        parent_x  = bbox.min[LIBX];
-        parent_y  = bbox.min[LIBY];
-        parent_x1 = bbox.max[LIBX];
-        parent_y1 = bbox.max[LIBY];
+       Box parent_bbox = parent->polygon().offsetBoundingBox(0);
+       parent_x  = bbox.min[LIBX];
+       parent_y  = bbox.min[LIBY];
+       parent_x1 = bbox.max[LIBX];
+       parent_y1 = bbox.max[LIBY];
 #else
        parent->polygon().getBoundingRect(&parent_x, &parent_y, &parent_x1, 
&parent_y1);
 #endif
@@ -669,11 +669,11 @@
        struct bu_hash_entry *hsh_entry = bu_find_hash_entry(dag->ids, 
(unsigned char *)id, strlen(id) + 1, &prev, &idx);
        if(hsh_entry) {
 #if defined LIBAVOID_LATEST_API
-          Box bbox = (*it)->polygon().offsetBoundingBox(0);
-          minX = bbox.min[LIBX];
-          minY = bbox.min[LIBY];
-          maxX = bbox.max[LIBX];
-          maxY = bbox.max[LIBY];
+         Box bbox = (*it)->polygon().offsetBoundingBox(0);
+         minX = bbox.min[LIBX];
+         minY = bbox.min[LIBY];
+         maxX = bbox.max[LIBX];
+         maxY = bbox.max[LIBY];
 #else
            (*it)->polygon().getBoundingRect(&minX, &minY, &maxX, &maxY);
 #endif

Modified: brlcad/trunk/src/libged/draw.c
===================================================================
--- brlcad/trunk/src/libged/draw.c      2013-04-13 03:07:34 UTC (rev 55155)
+++ brlcad/trunk/src/libged/draw.c      2013-04-13 03:10:42 UTC (rev 55156)
@@ -757,7 +757,6 @@
 }
 
 
-
 /**
  * G E D _ N M G _ R E G I O N _ S T A R T
  *

Modified: brlcad/trunk/src/libged/editit.c
===================================================================
--- brlcad/trunk/src/libged/editit.c    2013-04-13 03:07:34 UTC (rev 55155)
+++ brlcad/trunk/src/libged/editit.c    2013-04-13 03:10:42 UTC (rev 55156)
@@ -118,10 +118,10 @@
        }
 
        /* still unset? As a last resort, go with vi -
-         * vi is part of the POSIX standard, which is as
-         * close as we can get currently to an editor
-         * that should always be present:
-         * http://pubs.opengroup.org/onlinepubs/9699919799/utilities/vi.html */
+        * vi is part of the POSIX standard, which is as
+        * close as we can get currently to an editor
+        * that should always be present:
+        * http://pubs.opengroup.org/onlinepubs/9699919799/utilities/vi.html */
        if (!editor || editor[0] == '\0') {
            editor = bu_which(VI_EDITOR);
        }

Modified: brlcad/trunk/src/libged/simulate/simphysics.cpp
===================================================================
--- brlcad/trunk/src/libged/simulate/simphysics.cpp     2013-04-13 03:07:34 UTC 
(rev 55155)
+++ brlcad/trunk/src/libged/simulate/simphysics.cpp     2013-04-13 03:10:42 UTC 
(rev 55156)
@@ -55,7 +55,7 @@
 
     for (i=0 ; i<4 ; i++) {
            for (j=0 ; j<4 ; j++) {
-               sprintf(buffer, "%st[%d]: %f\t", buffer, (j*4 + i), t[j*4 + i]);
+               sprintf(buffer, "%st[%d]: %f\t", buffer, (j*4 + i), t[j*4 + i]);
            }
            sprintf(buffer, "%s\n", buffer);
     }
@@ -64,7 +64,7 @@
 
     for (i=0 ; i<4 ; i++) {
            for (j=0 ; j<4 ; j++) {
-               sprintf(buffer, "%sm[%d]: %f\t", buffer, (j*4 + i), m[j*4 + i]);
+               sprintf(buffer, "%sm[%d]: %f\t", buffer, (j*4 + i), m[j*4 + i]);
            }
            sprintf(buffer, "%s\n", buffer);
     }
@@ -98,86 +98,86 @@
 
            // Check if we should add a ground plane - a static rigid body
            if (BU_STR_EQUAL(current_node->rb_namep, 
sim_params->ground_plane_name)) {
-               // Add a static ground plane : should be controlled by an 
option : TODO
-               btCollisionShape* groundShape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
+               // Add a static ground plane : should be controlled by an 
option : TODO
+               btCollisionShape* groundShape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
                                                                     
current_node->bb_dims[1]/2,
                                                                     
current_node->bb_dims[2]/2));
                    //btCollisionShape* groundShape = new btSphereShape(0.5);
 
 
-               btDefaultMotionState* groundMotionState = new 
btDefaultMotionState(
+               btDefaultMotionState* groundMotionState = new 
btDefaultMotionState(
                                                                                
   btTransform(btQuaternion(0, 0, 0, 1),
                                                                                
           btVector3(current_node->bb_dims[0]/2,
                                                                                
                             current_node->bb_dims[1]/2,
                                                                                
                             current_node->bb_dims[2]/2)
                                                                                
                                                           ));
 
-               //Copy the transform matrix
-               MAT_COPY(m, current_node->m);
-               groundMotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
+               //Copy the transform matrix
+               MAT_COPY(m, current_node->m);
+               groundMotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
 
           /*     btCollisionShape* groundShape = new 
btStaticPlaneShape(btVector3(0, 0, 1), 1);
-               btDefaultMotionState* groundMotionState =
-                  new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 
1), btVector3(0, 0, -1)));*/
+               btDefaultMotionState* groundMotionState =
+                  new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 
1), btVector3(0, 0, -1)));*/
 
-               btRigidBody::btRigidBodyConstructionInfo
+               btRigidBody::btRigidBodyConstructionInfo
                    groundRigidBodyCI(0, groundMotionState, groundShape, 
btVector3(0, 0, 0));
-               btRigidBody* groundRigidBody = new 
btRigidBody(groundRigidBodyCI);
-               groundRigidBody->setUserPointer((void *)current_node);
+               btRigidBody* groundRigidBody = new 
btRigidBody(groundRigidBodyCI);
+               groundRigidBody->setUserPointer((void *)current_node);
 
-               dynamicsWorld->addRigidBody(groundRigidBody);
-               collision_shapes.push_back(groundShape);
+               dynamicsWorld->addRigidBody(groundRigidBody);
+               collision_shapes.push_back(groundShape);
 
-               bu_log("Added static ground plane : %s to simulation with mass 
%f Kg at (%f,%f,%f)\n",
+               bu_log("Added static ground plane : %s to simulation with mass 
%f Kg at (%f,%f,%f)\n",
                          current_node->rb_namep, 0.f, m[12], m[13], m[14]);
 
            } else{
-               //Nope, its a dynamic rigid body
-               btCollisionShape* bb_Shape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
-                                                                               
                  current_node->bb_dims[1]/2,
-                                                                               
                  current_node->bb_dims[2]/2));
+               //Nope, its a dynamic rigid body
+               btCollisionShape* bb_Shape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
+                                                                               
                  current_node->bb_dims[1]/2,
+                                                                               
                  current_node->bb_dims[2]/2));
 
                    //btCollisionShape* bb_Shape = new btSphereShape(0.5);
-               collision_shapes.push_back(bb_Shape);
+               collision_shapes.push_back(bb_Shape);
 
-               volume = current_node->bb_dims[0] * current_node->bb_dims[1] * 
current_node->bb_dims[2];
-               mass = 1.0; //volume; // density is 1
+               volume = current_node->bb_dims[0] * current_node->bb_dims[1] * 
current_node->bb_dims[2];
+               mass = 1.0; //volume; // density is 1
 
-               btVector3 bb_Inertia(0, 0, 0);
-               bb_Shape->calculateLocalInertia(mass, bb_Inertia);
+               btVector3 bb_Inertia(0, 0, 0);
+               bb_Shape->calculateLocalInertia(mass, bb_Inertia);
 
-               /*btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1),
+               /*btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1),
                                                                                
        btVector3(0, 0, 10)));*/
 
-               btDefaultMotionState* bb_MotionState = new btDefaultMotionState(
+               btDefaultMotionState* bb_MotionState = new btDefaultMotionState(
                                                                                
           btTransform(btQuaternion(0, 0, 0, 1),
                                                                                
                   btVector3(current_node->bb_dims[0]/2,
                                                                                
                                     current_node->bb_dims[1]/2,
                                                                                
                                     current_node->bb_dims[2]/2)
                                                                                
                                                                   ));
 
-               //Copy the transform matrix
-               MAT_COPY(m, current_node->m);
-               bb_MotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
+               //Copy the transform matrix
+               MAT_COPY(m, current_node->m);
+               bb_MotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
 
-               btRigidBody::btRigidBodyConstructionInfo bb_RigidBodyCI(mass, 
bb_MotionState, bb_Shape, bb_Inertia);
-               btRigidBody* bb_RigidBody = new btRigidBody(bb_RigidBodyCI);
-               bb_RigidBody->setUserPointer((void *)current_node);
+               btRigidBody::btRigidBodyConstructionInfo bb_RigidBodyCI(mass, 
bb_MotionState, bb_Shape, bb_Inertia);
+               btRigidBody* bb_RigidBody = new btRigidBody(bb_RigidBodyCI);
+               bb_RigidBody->setUserPointer((void *)current_node);
 
-               bu_log("Setting linear velocity as : %f, %f, %f",
-                               current_node->linear_velocity[0],
-                    current_node->linear_velocity[1],
-                    current_node->linear_velocity[2]);
+               bu_log("Setting linear velocity as : %f, %f, %f",
+                               current_node->linear_velocity[0],
+                   current_node->linear_velocity[1],
+                   current_node->linear_velocity[2]);
 
-               VMOVE(v, current_node->linear_velocity);
-               bb_RigidBody->setLinearVelocity(v);
+               VMOVE(v, current_node->linear_velocity);
+               bb_RigidBody->setLinearVelocity(v);
 
-               VMOVE(v, current_node->angular_velocity);
-               bb_RigidBody->setAngularVelocity(v);
+               VMOVE(v, current_node->angular_velocity);
+               bb_RigidBody->setAngularVelocity(v);
 
-               dynamicsWorld->addRigidBody(bb_RigidBody);
+               dynamicsWorld->addRigidBody(bb_RigidBody);
 
-               bu_log("Added new rigid body : %s to simulation with mass %f Kg 
at (%f,%f,%f)\n",
+               bu_log("Added new rigid body : %s to simulation with mass %f Kg 
at (%f,%f,%f)\n",
                          current_node->rb_namep, mass, m[12], m[13], m[14]);
 
            }
@@ -231,53 +231,53 @@
 
            if (bb_RigidBody && bb_RigidBody->getMotionState()) {
 
-               //Get the motion state and the world transform from it
-               btDefaultMotionState* bb_MotionState = 
(btDefaultMotionState*)bb_RigidBody->getMotionState();
-               bb_MotionState->m_graphicsWorldTrans.getOpenGLMatrix(m);
+               //Get the motion state and the world transform from it
+               btDefaultMotionState* bb_MotionState = 
(btDefaultMotionState*)bb_RigidBody->getMotionState();
+               bb_MotionState->m_graphicsWorldTrans.getOpenGLMatrix(m);
 
-               //bu_log("Position : %f, %f, %f\n", m[12], m[13], m[14]);
+               //bu_log("Position : %f, %f, %f\n", m[12], m[13], m[14]);
 
-               struct rigid_body *current_node = (struct rigid_body 
*)bb_RigidBody->getUserPointer();
+               struct rigid_body *current_node = (struct rigid_body 
*)bb_RigidBody->getUserPointer();
 
-               if (current_node == NULL) {
-                       bu_vls_printf(sim_params->result_str, "get_transforms : 
Could not get the user pointer \
+               if (current_node == NULL) {
+                       bu_vls_printf(sim_params->result_str, "get_transforms : 
Could not get the user pointer \
                            (ground plane perhaps)\n");
-                       continue;
+                       continue;
 
-               }
+               }
 
-               //Copy the transform matrix
-               MAT_COPY(current_node->m, m);
+               //Copy the transform matrix
+               MAT_COPY(current_node->m, m);
 
-               print_matrices(current_node->rb_namep, current_node->m, m);
+               print_matrices(current_node->rb_namep, current_node->m, m);
 
-               //Get the state of the body
-               current_node->state = bb_RigidBody->getActivationState();
+               //Get the state of the body
+               current_node->state = bb_RigidBody->getActivationState();
 
-               //Get the AABB of those bodies, which do not overlap
-               bb_Shape->getAabb(bb_MotionState->m_graphicsWorldTrans, 
aabbMin, aabbMax);
+               //Get the AABB of those bodies, which do not overlap
+               bb_Shape->getAabb(bb_MotionState->m_graphicsWorldTrans, 
aabbMin, aabbMax);
 
-               VMOVE(current_node->btbb_min, aabbMin);
-               VMOVE(current_node->btbb_max, aabbMax);
+               VMOVE(current_node->btbb_min, aabbMin);
+               VMOVE(current_node->btbb_max, aabbMax);
 
-               // Get BB length, width, height
-               VSUB2(current_node->btbb_dims, current_node->btbb_max, 
current_node->btbb_min);
+               // Get BB length, width, height
+               VSUB2(current_node->btbb_dims, current_node->btbb_max, 
current_node->btbb_min);
 
-               bu_vls_printf(sim_params->result_str, "get_transforms: 
Dimensions of this BB : %f %f %f\n",
+               bu_vls_printf(sim_params->result_str, "get_transforms: 
Dimensions of this BB : %f %f %f\n",
                          current_node->btbb_dims[0], 
current_node->btbb_dims[1], current_node->btbb_dims[2]);
 
-               //Get BB position in 3D space
-               VCOMB2(current_node->btbb_center, 1, current_node->btbb_min, 
0.5, current_node->btbb_dims)
+               //Get BB position in 3D space
+               VCOMB2(current_node->btbb_center, 1, current_node->btbb_min, 
0.5, current_node->btbb_dims)
 
                    v = bb_RigidBody->getLinearVelocity();
-               VMOVE(current_node->linear_velocity, v);
+               VMOVE(current_node->linear_velocity, v);
 
-               /*bu_log("Got linear velocity as : %f, %f, %f", 
current_node->linear_velocity[0],
-                                                                
current_node->linear_velocity[1],
-                                                                
current_node->linear_velocity[2]);*/
+               /*bu_log("Got linear velocity as : %f, %f, %f", 
current_node->linear_velocity[0],
+                                                                
current_node->linear_velocity[1],
+                                                                
current_node->linear_velocity[2]);*/
 
-               v = bb_RigidBody->getAngularVelocity();
-               VMOVE(current_node->angular_velocity, v);
+               v = bb_RigidBody->getAngularVelocity();
+               VMOVE(current_node->angular_velocity, v);
 
           }
     }

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