Revision: 55830
          http://sourceforge.net/p/brlcad/code/55830
Author:   starseeker
Date:     2013-06-24 20:27:13 +0000 (Mon, 24 Jun 2013)
Log Message:
-----------
Comments were moved to libbrep_brep_tools.h header.

Modified Paths:
--------------
    brlcad/trunk/src/libbrep/opennurbs_ext.cpp

Modified: brlcad/trunk/src/libbrep/opennurbs_ext.cpp
===================================================================
--- brlcad/trunk/src/libbrep/opennurbs_ext.cpp  2013-06-24 19:00:49 UTC (rev 
55829)
+++ brlcad/trunk/src/libbrep/opennurbs_ext.cpp  2013-06-24 20:27:13 UTC (rev 
55830)
@@ -1941,54 +1941,6 @@
     }
 }
 
-
-/**
- * Determine whether a given surface is flat enough, i.e. it falls
- * beneath our simple flatness constraints. The flatness constraint in
- * this case is a sampling of normals across the surface such that the
- * product of their combined dot products is close to 1.
- *
- * @f[ \prod_{i=1}^{7} n_i \dot n_{i+1} = 1 @f]
- *
- * Would be a perfectly flat surface. Generally something in the range
- * 0.8-0.9 should suffice (according to Abert, 2005).
- *
- * We're using a slightly different placement of the interior normal
- * tests to save on calculations
- *
- *   +-------------------+
- *   |                   |
- *   |    +         +    |
- *   |                   |
- *  V|         +         |
- *   |                   |
- *   |    +         +    |
- *   |                   |
- *   +-------------------+
- *             U
- *
- *
- * The "+" indicates the normal sample.
- *
- * The frenet frames are stored in the frames arrays according
- * to the following index values:
- *
- *   3-------------------2
- *   |                   |
- *   |    6         8    |
- *   |                   |
- *  V|         4         |
- *   |                   |
- *   |    5         7    |
- *   |                   |
- *   0-------------------1
- *             U
- *
- * The actual values used in the flatness test are 0, 1, 2, 3 and
- * 5, 6, 7, 8 - the center point is not used.
- *
- */
-
 #define NE 1
 #define NW 2
 #define SW 3

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