Revision: 56263
http://sourceforge.net/p/brlcad/code/56263
Author: brlcad
Date: 2013-07-27 18:08:27 +0000 (Sat, 27 Jul 2013)
Log Message:
-----------
convert and (very) temporarily enable bn_isect_ray_tri()
Modified Paths:
--------------
brlcad/trunk/src/libbn/plane.c
Modified: brlcad/trunk/src/libbn/plane.c
===================================================================
--- brlcad/trunk/src/libbn/plane.c 2013-07-27 17:58:57 UTC (rev 56262)
+++ brlcad/trunk/src/libbn/plane.c 2013-07-27 18:08:27 UTC (rev 56263)
@@ -2295,11 +2295,10 @@
}
-#if 0
/*
* B N _ I S E C T _ R A Y _ T R I
*
- * Intersect a infinite ray with a triangle specified by 3 points.
+ * Intersect an infinite ray with a triangle specified by 3 points.
* From: "Graphics Gems" ed Andrew S. Glassner:
* "An Efficient Ray-Polygon Intersection" P 390
*
@@ -2338,16 +2337,15 @@
* set.
*/
int
-bn_isect_ray_tri(dist_p, N_p, Alpha_p, Beta_p, pt, dir, V, A, B)
- fastf_t *dist_p;
- fastf_t *N_p;
- fastf_t *Alpha_p;
- fastf_t *Beta_p;
- const point_t pt;
- const vect_t dir;
- const point_t V;
- const point_t A;
- const point_t B;
+bn_isect_ray_tri(fastf_t *dist_p,
+ fastf_t *N_p,
+ fastf_t *Alpha_p,
+ fastf_t *Beta_p,
+ const point_t pt,
+ const vect_t dir,
+ const point_t V,
+ const point_t A,
+ const point_t B)
{
vect_t VA; /* V -> A vector */
vect_t VB; /* V -> B vector */
@@ -2401,7 +2399,6 @@
return entleave;
}
-#endif
int
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