Revision: 73034
http://sourceforge.net/p/brlcad/code/73034
Author: brlcad
Date: 2019-05-09 15:04:41 +0000 (Thu, 09 May 2019)
Log Message:
-----------
consolidate items in context of BoT uv work
Modified Paths:
--------------
brlcad/trunk/TODO
Modified: brlcad/trunk/TODO
===================================================================
--- brlcad/trunk/TODO 2019-05-09 14:57:20 UTC (rev 73033)
+++ brlcad/trunk/TODO 2019-05-09 15:04:41 UTC (rev 73034)
@@ -18,6 +18,9 @@
THESE TASKS SHOULD HAPPEN BEFORE THE NEXT RELEASE
-------------------------------------------------
+* implement uv-mapping callback so we can texture-map BoT, NMG, and
+ NURBS geometry
+
* check thread safety history of gqa + plot calls (pl_color)
* mged> nirt -? needs to provide help
@@ -40,6 +43,13 @@
THESE TASKS SHOULD HAPPEN WITHIN TWO RELEASE ITERATIONS
-------------------------------------------------------
+* add coverage test geometry, e.g., scene with all object types plus a
+ lookup check to ensure no new ones are missing.
+
+ - likely need comprehensive parameter testing for each type
+ - add regression test for all geometric object types
+ - test whether RT+-TIE can render all BoT modes
+
* fix pipe subtractions shaded display issue in archer
* attribute normalization is drastically slowing down
@@ -92,13 +102,6 @@
right... shouldn't the open process completely fail
if the file isn't a valid .g?
-* add coverage test geometry, e.g., scene with all object types plus a
- lookup check to ensure no new ones are missing.
-
- - likely need comprehensive parameter testing for each type
- - add regression test for all geometric object types
- - test whether RT+-TIE can render all BoT modes
-
* add regression test for directional light sources
* bundle primary rays in rt front end into postage stamps, shoot via
@@ -240,8 +243,6 @@
* add a multiview rt script to regression testing (e.g., see rtwalk output)
-* bot overlaps when unoriented, when clearly not overlapping
-
* finish implementing pnts:
- ray trace pnts
- make color and vectors on pnts work
@@ -338,10 +339,6 @@
* closing the graphics window brings down X11 on Mac due to a bad
context. fix or revert recent close window behavior.
-* resolve bot bin sort optimization crash, disabled during release
-
-* rt moss.g facetize rt bot bug
-
* evaluate OpenMesh (http://www.openmesh.org) and OpenFlipper
(http://www.openflipper.org) for smoothing, decimation, and
additional GCV conversion formats.
@@ -481,11 +478,6 @@
brlcad-devel), but FFTW is not license-compatible. there is an sf
patch containing this conversion, untested.
-* implement a means to store per object, face, and vertex information
- on BoT mesh geometry. useful for per-face/vertex shading as well as
- storing analytic information during conversion (e.g., per-face
- fastgen material codes)
-
* import CTRI material information in fast4-g as per-face data.
* Integrate ADRT into Archer as a visualization mode.
@@ -927,9 +919,6 @@
avoided. presently, adding -msse* to compilation will result in a
crash if that binary is run on non-sse hardware (e.g., Pentium M)
-* implement uv-mapping callback so we can texture-map BoT, NMG, and
- NURBS geometry
-
* add support for a zoom/viewsize and twist options to rt so you can
adjust the image without having to feed a view script.
@@ -977,9 +966,6 @@
* update g-xxx_facets to use libgcv
-* make nreed's new bot cleanup interface update interactively without
- resorting to calls to Tcl_DoOneEvent() down in librt.
-
* bu_cv_optimize() should be using bu_byteorder().
* render annotated images to the OpenDocument format. this is
@@ -1031,11 +1017,6 @@
tables, or some hybrid storage arrangement. Idea inspired by:
http://math.ucr.edu/home/baez/roots/
-* libbn's tri_specific structure requires user-provided memory for
- normals.. this certainly saves memory if the triangles don't have
- normals but at a rather expensive malloc cost (which is being seen
- on large BoT models) during prep.
-
* make fbclear and raytrace control panel obey a -F advanced option,
i.e., better remote framebuffer support.
@@ -2159,6 +2140,24 @@
NMG/BoT
-------
+* bot overlaps when unoriented, when clearly not overlapping
+
+* resolve bot bin sort optimization crash, disabled during release
+
+* rt moss.g facetize rt bot bug
+
+* implement a means to store per object, face, and vertex information
+ on BoT mesh geometry. useful for per-face/vertex shading as well as
+ storing analytic information during conversion (e.g., per-face
+ fastgen material codes)
+
+* bot bounding box size -- see below
+
+* libbn's tri_specific structure requires user-provided memory for
+ normals.. this certainly saves memory if the triangles don't have
+ normals but at a rather expensive malloc cost (which is being seen
+ on large BoT models) during prep.
+
* implement conversion of plate-mode BoT into volume-mode BoT,
probably as a 'bot' command subcommand. this basically entails
implementing the BoT tessellation callback for plate-mode which will
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