Revision: 73123
          http://sourceforge.net/p/brlcad/code/73123
Author:   brlcad
Date:     2019-05-22 02:01:42 +0000 (Wed, 22 May 2019)
Log Message:
-----------
these were confusing as heck the first few read throughs.  the description for 
mode 1 using IFF was even technically wrong.  reworded, given labels, and 
expanded slightly for hopefully a bit more clarity.

Modified Paths:
--------------
    brlcad/trunk/doc/docbook/system/man1/rtedge.xml

Modified: brlcad/trunk/doc/docbook/system/man1/rtedge.xml
===================================================================
--- brlcad/trunk/doc/docbook/system/man1/rtedge.xml     2019-05-22 01:50:35 UTC 
(rev 73122)
+++ brlcad/trunk/doc/docbook/system/man1/rtedge.xml     2019-05-22 02:01:42 UTC 
(rev 73123)
@@ -864,23 +864,26 @@
            valid modes. Mode 2 is the default.
          </para>
          <para>
-           <emphasis remap="B" role="B">mode 1 -</emphasis>
-           An edge detected in the first set of geometry is written to
-           the framebuffer if and only if it occludes the second set of
-           geometry. The edge is colored according to the foreground or
-           region colors options.
+           <emphasis remap="B" role="B">mode 1 - EDGES</emphasis> An
+           Only edge pixels are drawn.  Edges detected in the first
+           set of geometry are written to the framebuffer if and only
+           if they are NOT occluded by the second set of geometry.
+           Edges are colored according to the foreground or region
+           color options.
          </para>
          <para>
-           <emphasis remap="B" role="B">mode 2 -</emphasis>
-           All pixels that hit the first set of geometry that are not
-           occluded by the second set are written to the framebuffer.
-           Edges are rendered in the foreground or region color; non-edges
-           are rendered in the background color.
+           <emphasis remap="B" role="B">mode 2 - ALL HITS</emphasis>
+           Edge and non-edge pixels are drawn.  All pixels that hit
+           the first set of geometry and are NOT occluded by the
+           second set are written to the framebuffer.  Edges are
+           rendered in the foreground or region color; non-edges are
+           rendered in the background color.
          </para>
          <para>
-           <emphasis remap="B" role="B">mode 3 -</emphasis>
-           Like mode 2 except non-edge pixels are dithered to make the
-           geometry semi-transparent.
+           <emphasis remap="B" role="B">mode 3 - DITHER</emphasis>
+           Edge and dithered non-edge pixels are drawn.  This is like
+           mode 2 except non-edge pixels are dithered to make the
+           exterior geometry appear semi-transparent.
          </para>
        </listitem>
       </varlistentry>

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