Revision: 73963
          http://sourceforge.net/p/brlcad/code/73963
Author:   starseeker
Date:     2019-09-19 00:44:43 +0000 (Thu, 19 Sep 2019)
Log Message:
-----------
Might as well use a vector here and avoid the overhead of set

Modified Paths:
--------------
    brlcad/trunk/src/libbrep/cdt_mesh.cpp

Modified: brlcad/trunk/src/libbrep/cdt_mesh.cpp
===================================================================
--- brlcad/trunk/src/libbrep/cdt_mesh.cpp       2019-09-18 22:25:56 UTC (rev 
73962)
+++ brlcad/trunk/src/libbrep/cdt_mesh.cpp       2019-09-19 00:44:43 UTC (rev 
73963)
@@ -1474,13 +1474,11 @@
     return (long)(normals.size() - 1);
 }
 
-#if 1
 static bool NearTrisCallback(size_t data, void *a_context) {
-    std::set<size_t> *near_tris = (std::set<size_t> *)a_context;
-    near_tris->insert(data);
+    std::vector<size_t> *near_tris = (std::vector<size_t> *)a_context;
+    near_tris->push_back(data);
     return true;
 }
-#endif
 
 // TODO - perf reports a huge percentage of time is spend dealing with
 // tri_add - we should only need the uniqueness guarantee for triangles
@@ -1513,12 +1511,12 @@
     fMax[1] = bb.Max().y;
     fMax[2] = bb.Max().z;
 
-    std::set<size_t> near_tris;
+    std::vector<size_t> near_tris;
     size_t nhits = tris_tree.Search(fMin, fMax, NearTrisCallback, &near_tris);
 
     if (nhits) {
        // We've got something nearby, see if any of them are duplicates
-       std::set<size_t>::iterator t_it;
+       std::vector<size_t>::iterator t_it;
        for (t_it = near_tris.begin(); t_it != near_tris.end(); t_it++) {
            triangle_t orig = tris_vect[*t_it];
            if (tri == orig) {

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