Revision: 77756
http://sourceforge.net/p/brlcad/code/77756
Author: brlcad
Date: 2020-11-20 14:29:01 +0000 (Fri, 20 Nov 2020)
Log Message:
-----------
dibelka has again requested a skinning exterior surface capability
Modified Paths:
--------------
brlcad/trunk/TODO
Modified: brlcad/trunk/TODO
===================================================================
--- brlcad/trunk/TODO 2020-11-20 02:26:34 UTC (rev 77755)
+++ brlcad/trunk/TODO 2020-11-20 14:29:01 UTC (rev 77756)
@@ -174,6 +174,13 @@
THESE ARE UNSCHEDULED BACKLOG TASKS
-----------------------------------
+* extract a skin or other exterior surface for a given model. 3 options:
+ 1. Implement a "shrinkwrap" feature that calculates a concave hull
+ 2. Shoot rays from outside, construct exterior mesh based on hits
+ (akin to marching cubes, a surface reconstruction)
+ 3. Shoot rays from outside at exterior vertices, retain all mesh faces
+ and objects encountered (i.e., not reconstructed, but extracted)
+
* RTAREA
* add an option to rtarea for onehit. this is probably best as an
@@ -194,6 +201,25 @@
* make rtarea display a cross-hair and perhaps coordinates for the
center of area if run from within mged.
+=======
+ * add an option to rtarea for onehit. this is probably best as an
+ option that reports the requested objects only and then has a
+ verbose option for the more detailed hiearchical report that is
+ currently produced.
+
+ * verify rtarea. There are reports that the rtarea
+ command may have a bug in its calculations. This needs to be
+ investigated.
+
+ * review and fix rtarea's taxonomy for describing
+ presented/projected areas. users expect presented area to
+ represent what is currently referred to as exposed area. may make
+ more sense to introduce a different terms for other shotline
+ encounters.
+
+ * make rtarea display a cross-hair and perhaps coordinates for the
+ center of area if run from within mged.
+
* bot -V check solid bot.s visualizations don't show up if bot.s is
first drawn in MGED - should properly "overlay" them so the user
doesn't have to first erase the solid from the scene visual.
@@ -211,6 +237,7 @@
* procedural studio box generation allowing for specification of size,
shape, material, and lighting characteristics
+>>>>>>> .r77755
* verify all of the src/util utilities behave correctly on Windows
with respect to mode (i.e. correctly using setmode/O_BINARY when
performing file I/O.)
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