Revision: 77991
http://sourceforge.net/p/brlcad/code/77991
Author: starseeker
Date: 2020-12-17 20:22:19 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Bump a number of issues too large for current patch release.
Modified Paths:
--------------
brlcad/trunk/TODO
Modified: brlcad/trunk/TODO
===================================================================
--- brlcad/trunk/TODO 2020-12-17 20:20:32 UTC (rev 77990)
+++ brlcad/trunk/TODO 2020-12-17 20:22:19 UTC (rev 77991)
@@ -24,9 +24,6 @@
both mged -c and gui mode on Mac. MGED is blocking when running
"rt" command until after the framebuffer window is closed.
-* implement uv-mapping callback so we can texture-map BoT, NMG, and
- NURBS geometry
-
* check thread safety history of gqa + plot calls (pl_color)
* mged> nirt -? needs to provide help
@@ -33,17 +30,6 @@
* mged> nirt -f fmt doesn't seem to work at all
-* modify libfb's default memory buffer allocation to be dynamic
-
-* create a BRL-CAD .g with all possible object types embedded.
- integrate into testing. e.g., scene with all object types plus a
- lookup check to ensure none are missing.
-
-* fix pipe subtractions shaded display issue in archer
-
-* attribute normalization is drastically slowing down
- region creation - need to fix or back out
-
* g-obj not exporting colors
* finish testing of libbu bu_dir API and matching bu_dir TCL function.
@@ -134,7 +120,22 @@
Misc->Z Buffer
Misc->Lighting
+* implement uv-mapping callback so we can texture-map BoT, NMG, and
+ NURBS geometry
+* modify libfb's default memory buffer allocation to be dynamic
+
+* create a BRL-CAD .g with all possible object types embedded.
+ integrate into testing. e.g., scene with all object types plus a
+ lookup check to ensure none are missing.
+
+* fix pipe subtractions shaded display issue in archer
+
+* attribute normalization is drastically slowing down
+ region creation - need to fix or back out
+
+
+
THESE ARE UNSCHEDULED BACKLOG TASKS
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