On Thu, Mar 19, 2009 at 9:39 PM, Dawn Thomas <[email protected]> wrote:
> I understand that you are comfortable with Graphsynth. But do you think it
> would have any significant advantages over
>
> 1. brl-cad coding our own solver ( not transforming graphsynth code for
> instance)

No.

> 2. utilization of some generic constraint solvers like minion.

Nope.

> 3. utilization of geometric constraint solvers.

Not at all. I think these methods would be much better, since they
would be doing things "right".

>> seed graph example
>>
>> http://heybryan.org/~bbishop/docs/repo/2008-12-11/2008-12-11_waterlifting.gxml
>>
>> screenshot of that example in GraphSynth
>>
>> http://heybryan.org/~bbishop/docs/repo/2008-12-11/2008-12-11_waterlifting.png.PNG
>
> [Offtopic: Interesting :) Are these energy based constraints ? What are the
> coloured edges ]

The colored edges were a cheap hack I implemented in GraphSynth. You
see, when you get a seed graph, you know that you have some rules in
your ruleset that are going to replace certain nodes or subgraphs or
something, but what you don't know immediately is whether or not your
graph is solveable. It's entirely possible that your ruleset (domain
knowledge, I guess) isn't complete, so what I implemented was a way to
color the edges and nodes to represent whether or not there's a rule
that recognizes them. This way, we don't spend a few hours going
through hundreds of thousands of designs all only to realize that we
weren't ready to begin.

- Bryan
http://heybryan.org/
1 512 203 0507

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