On Jun 15, 2012, at 10:04 AM, [email protected] wrote: > - if((hitDistOut / sizeVoxel[0]) - floor(hitDistOut / sizeVoxel[0]) <= > FLT_EPSILON) { > + if(ZERO((hitDistOut / sizeVoxel[0]) - floor(hitDistOut / > sizeVoxel[0]))) {
That actually looks like a case where you want to use EQUAL() instead of ZERO(), given the subtraction. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
