Hi,
In the last couple of days I have implemented the b-rep conversion function for 
superell. When n <= 2 and e <= 2, it produces the exact same result as we want, 
but when one of them is greater then two, they are slightly different. (This 
may result from the non-smooth surface of the super ellipsoid when n or e > 2, 
as the NURBS surfaces always tend to be smooth.) 
And I also looked into other primitives, and have some questions. As for the 
'grip' primitive, is it something like half? I found it does not show in 
raytracing. So, in what situation do we usually use this primitive? And for 
what purpose? Besides, I'm also quite confused with the 'cline' primitive. Its 
detailed name is FASTGEN4 CLINE, and FASTGEN4 is another data format. After I 
raytrace this primitive in different views, I still cannot imagine what its 
shape should be. So, could someone please figure it out?
At this time, most primitives already have implemented b-rep conversion 
functions and the functions works quite well, and I will still test the results 
and modify the code if there's some problems. And, what else can I do besides 
the testing and modifying? Could someone please give me some suggestions?


Cheers!
Wu
------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
BRL-CAD Developer mailing list
brlcad-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/brlcad-devel

Reply via email to