On Sat, Jul 7, 2012 at 2:34 PM, Christopher Sean Morrison
<[email protected]> wrote:

> If surface-surface intersections is at all interesting and you think you 
> might be able to tackle it,
> that would be considerably more valuable.  Just about anyone could implement 
> the get()/adjust()
> callbacks as that's just printing values to strings and reading them back.  
> Both useful, but
> calculating surface-surface intersections for combining two ON_Brep objects 
> into one is
> the (hard) hot-topic of the year. :)

Wu,

It may be that there isn't remaining time before the end of this GSoC
to fully implement a solution, but it's hard to know until you try.
My take on it is if you want to tackle it, the thing to do is identify
what "pieces" are needed for a successful solution.  In all
likelyhood, those pieces will be individually useful and worth doing.
So if you can "code complete" in the sense of building up working
sub-pieces of the total system needed for surface/surface
intersection, that would be a great way to proceed even if you don't
get all the way to the full surface/surface intersection before the
end of GSoC.

Remember, also, that you now have quite a lot more experience with
NURBS than the average GSoC student, so you aren't "starting from
scratch" the way most students would be.  My advice would be to read
the papers, identify a plan, and run it by us.  Even if you can't get
all the way there before the next semester starts, doing work that can
be used towards the eventual solution would be very helpful.

Cheers,
CY

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