Hello,

I am working on a mesh generation algorithm based on BRL-CAD. As 
geometry interface I intend to use the ray-tracing functionality. From 
any point in space I would like to shoot a ray in a given direction and 
get the first intersection with the surface of the volume. The original 
point could be inside or outside of the volume. Unfortunately 
rt_shootray will also return intersections with internal shapes which 
have been used to create the volume (boolean tree). Is there a way to 
specify that I do not want this? Or do I have to shoot another ray in 
the same direction and check if it re-enters with zero distance?

Cheers,
Oliver


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