Hi!
    At first, as I know float-point comparison in computer is not accurate, So, 
It needs some comparison function within error precision, for example, 
'NEAR_EQUAL' and 'NEAR_ZERO' in 'vmath.h'. So, I plan to add
some other comparison functions,like: GREATER(_a, _b, TOL), NOLESS(_a, _b , 
TOL), SMALLER(_a, _b , TOL), NOGREATER(_a, _b, TOL); 
    Secondly, I noticed that it renders primitives by ray-tracing only once and 
then, I can view it from any perspective. I'm just curious that how to do it?  
Cheers!
Laijiren
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