On Jul 12, 2013, at 8:59 PM, Tom Browder wrote:

> Abstract:
> 
> Diffusion curves: a vector representation for smooth-shaded images
> Alexandrina Orzan, Adrien Bousseau, Pascal Barla, Holger
> Winnem246;ller, Jo235;lle Thollot, David Salesin
> 
> Pages: 101-108
> Full text: Html  PDF
> Other formats: Digital Edition
> 
> We describe a new vector-based primitive for creating smooth-shaded
> images, called the diffusion curve. A diffusion curve partitions the
> space through which it is drawn, defining different colors on either
> side. These colors may vary smoothly ...

Cool, thanks for sharing Tom.  If I'm not mistaken, that's a paper that was 
published a few years ago:

http://artis.imag.fr/Publications/2008/OBWBTS08/diffusion_curves.pdf

It'd be really interesting to see CAD geometry stylized that way, perhaps as 
some sort of non-photorealistic rendering method.  Once Wu gets Booleans of 
NURBS geometry working via surface-surface intersections (wink wink!), it'll be 
possible to do vector projections that the paper describes VERY easily. ;-)

Cheers!
Sean


------------------------------------------------------------------------------
See everything from the browser to the database with AppDynamics
Get end-to-end visibility with application monitoring from AppDynamics
Isolate bottlenecks and diagnose root cause in seconds.
Start your free trial of AppDynamics Pro today!
http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk
_______________________________________________
BRL-CAD Developer mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/brlcad-devel

Reply via email to