On Jul 12, 2013, at 8:59 PM, Tom Browder wrote: > Abstract: > > Diffusion curves: a vector representation for smooth-shaded images > Alexandrina Orzan, Adrien Bousseau, Pascal Barla, Holger > Winnem246;ller, Jo235;lle Thollot, David Salesin > > Pages: 101-108 > Full text: Html PDF > Other formats: Digital Edition > > We describe a new vector-based primitive for creating smooth-shaded > images, called the diffusion curve. A diffusion curve partitions the > space through which it is drawn, defining different colors on either > side. These colors may vary smoothly ...
Cool, thanks for sharing Tom. If I'm not mistaken, that's a paper that was published a few years ago: http://artis.imag.fr/Publications/2008/OBWBTS08/diffusion_curves.pdf It'd be really interesting to see CAD geometry stylized that way, perhaps as some sort of non-photorealistic rendering method. Once Wu gets Booleans of NURBS geometry working via surface-surface intersections (wink wink!), it'll be possible to do vector projections that the paper describes VERY easily. ;-) Cheers! Sean ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
