On Tue, Jul 16, 2013 at 10:45 AM, Christopher Sean Morrison
<[email protected]> wrote:
> On Jul 16, 2013, at 11:14 AM, Bryan Bishop wrote:
> On Tue, Jul 16, 2013 at 10:08 AM, Tom Browder <[email protected]> wrote:
...
>> My question: is there ONE source (book or paper) that is recommended
>> for a intro to NURBS as they are being used (or planned to be used)
...
> This is often cited as being instrumental:
...
> That is certainly the canon book for understanding the mathematical
> underpinnings of what NURBS are, effective and descriptive mathematical
...
> However, I think it's about as useful an introduction to implementing NURBS
> support for a solid modeling CAD system as reading The Joy of Cooking is for
> running a restaurant.  Sure, keep it handy and reference it often, but how

I just found this reference on O'Reilly's Safari:

An Introduction to NURBS
By: David F. Rogers
Publisher: Morgan Kaufmann
Pub. Date: July 21, 2000
Print ISBN-13: 978-1-55860-669-2
Print ISBN-10: 1-55860-669-6
Web ISBN-13: 978-0-08-050920-4
Pages in Print Edition: 344

And its overview:

The latest from a computer graphics pioneer, An Introduction to NURBS
is the ideal resource for anyone seeking a theoretical and practical
understanding of these very important curves and surfaces. Beginning
with Bézier curves, the book develops a lucid explanation of NURBS
curves, then does the same for surfaces, consistently stressing
important shape design properties and the capabilities of each curve
and surface type. Throughout, it relies heavily on illustrations and
fully worked examples that will help you grasp key NURBS concepts and
deftly apply them in your work. Supplementing the lucid,
point-by-point instructions are illuminating accounts of the history
of NURBS, written by some of its most prominent figures.

Whether you write your own code or simply want deeper insight into how
your computer graphics application works, An Introduction to NURBS
will enhance and extend your knowledge to a degree unmatched by any
other resource.

* Presents vital information with applications in many different
areas: CAD, scientific visualization, animation, computer games, and
more.
* Facilitates accessiblity to anyone with a knowledge of first-year
undergraduate mathematics.
* Details specific NURBS-based techniques, including making cusps with
B-spline curves and conic sections with rational B-spline curves.
* Presents all important algorithms in easy-to-read pseudocode-useful
for both implementing them and understanding how they work.
* Provides C-code implementations of worked examples at
http://www.mkp.com/nurbs.
* Includes complete references to additional NURBS resources.

Since I have access to it, it looks like a reasonable start.

Thanks for all inputs.

Best,

-Tom

------------------------------------------------------------------------------
See everything from the browser to the database with AppDynamics
Get end-to-end visibility with application monitoring from AppDynamics
Isolate bottlenecks and diagnose root cause in seconds.
Start your free trial of AppDynamics Pro today!
http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk
_______________________________________________
BRL-CAD Developer mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/brlcad-devel

Reply via email to