On Jul 19, 2013, at 7:31 PM, Clifford Yapp wrote:

> On Fri, Jul 19, 2013 at 10:07 AM, Christopher Sean Morrison <[email protected]> 
> wrote:
> 
> It's a shame we have to use Bezier patches at all.  I wonder if sorting 
> through the surface tree to find overlapping subregions would be faster 
> (since it's work we already had to do, yes?) than the work to decompose into 
> Bezier patches and back.  It'd be sampled, but should be no worse than our 
> ray tracing.
> 
> As I understand it, the plan is not to explicitly convert to Bezier patches - 
> the idea is that if we use the isocurves defined by the knots we'll have a 
> grid in UV space, and the "patches" within the knots should have Bezier-like 
> behavior - the intersection test then reduces to isocurves vs. surfaces, 
> without (hopefully) needing to get the explicit Bezier patches.

Ah!  That sounds much more reassuring, if true. ;)

Cheers!
Sean

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