Hello everybody!
My name is Paul, and this will hopefully be my first semester participating
in the GSoC. I am a CS student at the University of Alaska Fairbanks. Last
semester, I took a graphics class that started with OpenGL, progressed to
GLSL, then WebGL and Processing.js. I am also fluent with C++ (with
familiarity using C++11). This semester, we have focused a lot on software
construction, including the use of git, and Agile development techniques.
Thus, recently I have gained an interest refactoring code, so that I can
learn from the wisdom and folly of other people's code.
It was my initial hope that perhaps I could work on the rewriting OpenGL
framework project. However, I saw there were projects relating to shaders,
and would love to further my knowledge and abilities working with Geometry
Shaders. Does anybody have suggestions that could help me come up with a
project that would incorporate geometry shaders into a GSoC project?
Thanks,
Paul
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