Hi,

> Vlad, looks like you might be drawing pix images into the framebuffer
> upside down?  Easy fix.  ;)  We use 1st quadrant coordinates for images,
> whereas many other image systems use 4th.  You can either manually flip the
> data or just scan over coordinates from y-1 to 0.  A good sample model for
> testing is usually moss.g (object "all.g").
>
> You were right about the upside down drawing. I fixed the problem and
posted some new screenshots on the log page (
http://brlcad.org/wiki/User:Vladbogolin/GSoC2014/Logs#Week_6).

Thanks for the hints,
Vlad
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