Thanks for your answer.

> Well, if you're already familiar with similar techniques from the
> framebuffer work (and it doesn't require you to wade through the
> TinyGL code) my suggestion would be to take a stab at the latter
> method first.  If you find that doesn't work you can always fall back
> on the TinyGL code, but if it works the second method using only
> already-standard Qt methods would probably be easier, cleaner and
> simpler.  That said, you are now very experienced in matters
> libdm/libfb + Qt - which approach would you prefer?
>
>  I'll start working then and try to do everything just with Qt methods (as
you said I think that in this way everything would be simpler and cleaner).
However, I saw that using Qt 5.2 the display manager crashes (I guess that
it is something related to the Tk embedding) so I want to solve this
problem first.

Cheers,
Vlad
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