For those of you that haven't seen this yet, here's a really fantastic BRL-CAD 
simulation video by Jon Engbert:

https://www.youtube.com/watch?v=xzaKWzntnmc

That's a simulation that was run inside mged, rendered with rt (and rtedge to 
highlight the edges), and the frames composited into an animation video.

BRL-CAD's physics simulation interface was started under SOCIS about 3 years 
ago, worked on across two separate SOCIS years by Abhijit and Oana 
respectively.  This past summer over the course of just a couple weeks, Jon not 
only picked up where they left off (http://brlcad.org/wiki/Mged_simulation) but 
he fixed several major bugs, updated to the latest version of Bullet, and got 
complex-body contact collisions working.  Soon, he plans on getting the 
simulation to work with multiple/arbitrary objects in a scene interacting and 
simplifying scene setup.

This simulation feature will be unveiled in a future release of BRL-CAD and 
probably have an accompanying news posting, but wanted to give others devs a 
preview now because ... well, it's pretty awesome. :)



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