Hello

     I have been looking at the Freewrl code for some time now and
have been able to retrieve the node in the vrml world but the main
problem i have is  handling orientations like translation, rotation
and even vrml primitives(since i can only get their dimension but have
no idea how to convert to polygon). I have no problem working with
indexfaceset since they already have the vertex and faces which could
be passed to bot like with ply-g. I have tried asking for help on the
freewrl mailing list but the most help i have gotten are directives to
the web3d site and also other cad software with x3d/vrml support like
blender and whitedune. I am having trouble progressing with the work
because of my limited knowledge of computer graphics and also having
to deal with school work. I would like to get some help in other to
progress.

Cheers
konrad

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