Hello Sean Thank for the appreciation.The converter imports multiple vrml objects and stores the vertices of all the objects in a single c++ vector after splitting and transformation which it passed to mk_bot(), as single object of the scene-graph.That is why it can also support PROTO and USE (user-defined type) objects. As for adding support for vrml 1.0 I don't think it would hard, I could just format the string to vrml 2.0 format before parsing. I have not looked into parsing colors but i would see what it take to add support.
Cheers! Konrad >Konrad, >This is totally awesome! Does your converter import multiple vrml objects? >How hard do you think it’d be to extend support for vrml 1.0 too? >It’d be awesome to also import colors, but we’ll need to modify the API to support per-vertex colors. Regardless, this is awesome progress! Can’t wait to check out your patch. >Cheers! >Sean ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel