Hello Sean

    Thank for the appreciation.The converter imports multiple vrml
objects and stores the vertices of all the objects in a single c++
vector after splitting and transformation which it passed to mk_bot(),
as single object of the scene-graph.That is why it can also support
PROTO and USE (user-defined type) objects.
      As for adding support for vrml 1.0 I don't think it would hard,
I could just format the string to vrml 2.0 format before parsing. I
have not looked into parsing colors but i would see what it take to
add support.

Cheers!
Konrad

>Konrad,

>This is totally awesome!  Does your converter import multiple vrml objects?  
>How hard do
you think it’d be to extend support for vrml 1.0 too?
>It’d be awesome to also import colors, but we’ll need to modify the API
to support per-vertex colors.  Regardless, this is awesome progress!
Can’t wait to check out your
patch.

>Cheers!
>Sean

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