I am interested in "optimizing NURBS ray tracing" or "coherent ray tracing
optimization"
You Mentioned that:"We do implement NURBS geometry ray tracing, but not using a
high-performance data-coherent method."
Do you have any "data-coherent method" in mind?
Lastly, Should I conduct Profiling to identify bottleneck and NURBS "Hot Spots"
in order to tell where I should put focus on?
From,
Benson
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