On Tue, Mar 10, 2015 at 3:39 PM, Nihar Mehta <niharmeht...@gmail.com> wrote:
> I have made myself quite familiar with BRL-CAD:
> I have download the source, compiled the programs,
> I went through MGED tutorials:
> https://www.youtube.com/watch?v=mWrlwtl4ejk
> http://brlcad.org/w/images/c/cf/Introduction_to_MGED.pdf
>
> I learnt techniques of making basic shapes(rcc,rpp, spheres etc)
> I learnt regions and raytracing. I found BRL-CAD quite lucid, easier,more
> comfortable as compared to other softwares that I have used (eg
> Autocad/Solidworks/CNC).

Very good.

> As for NURBS,
> I understood what B-splines are,
> I have understood basic Interpolation techniques of Numerical analysis.
> I am currently trying to understand Algorithms for extracting lines:
> http://gfx.cs.princeton.edu/proj/sg08lines/
>
> I would like from your side:
> 1. Some more links to read and understanding concerning the project.

The sg08lines link is the right place to start.  You'll also want to
start familiarizing yourself with the openNURBS API, in
src/other/openNURBS.

> 2. Any easy bug/problem on which I can work and create a  patch.

Um.  There aren't all that many easy NURBS problems...  One
possibility would be to generalize the brep_cobb.cpp proc-db to be
able to produce more than the unit sphere - that'll involve applying
translations and scalings to the unit sphere it currently creates.

> 3. Procedure to contribute to it.

http://brlcad.org/wiki/Patches

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