I am currently working on ray tracing optimization and in particular. I am
dealing with Ray packets and coherency. And I am not sure about all these files:
I am not sure which data structure is used to traverse the BVH or the Nurbs
surfaces.
I would like to be more specific with these files, to know where you traverse
the BVH by passing Ray packets and frustum. I am working on this particular
area and I am missing these pieces for GSoC Proposal.
So far I am working with these many files:
include/raytrace.h
src/librt
src/librt/primitives
src/librt/binunif
src/other/opennurbs
src/librt/primitives/brep
src/librt/opennurbs_ext.*
include/brep.h
From,
Benson.
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