I am currently working on ray tracing optimization and in particular. I am 
dealing with Ray packets and coherency. And I am not sure about all these files:
I am not sure which data structure is used to traverse the BVH or the Nurbs 
surfaces.
I would like to be more specific with these files, to know where you traverse 
the BVH by passing Ray packets and frustum. I am working on this particular 
area and I am missing these pieces for GSoC Proposal.
So far I am working with these many files:
include/raytrace.h 
src/librt 
src/librt/primitives 
src/librt/binunif 
src/other/opennurbs 
src/librt/primitives/brep 
src/librt/opennurbs_ext.* 
include/brep.h 


From,
Benson.
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