On Wed, Apr 1, 2015 at 8:35 AM, Christopher Sean Morrison <brl...@mac.com>
wrote:

>
> On Mar 31, 2015, at 7:01 PM, Kalpit Thakkar <ceasy...@gmail.com> wrote:
>
> > Hello Sean!
> > I have read the RT '06 Paper you told me to read. I have written the
> summary and you can find it here :
> > I still have to understand Newton Iteration and heuristic used for
> creation of BVH in this paper. I have assumed that they are black boxes
> which do the required work while reading the paper. I will now try to
> understand them.
>
> For what purpose?
>

First of all, to learn about raytracing algorithms because I love this
field. Second, for improving the NURBS raytracing algorithm. If that seems
a bit too much to ask, at least the hierarchy that is being built right
now. I'm hoping to contribute as much as I can, according to my potential.


>
> > Please comment in the doc if anything doesn't fall in place or if it is
> anything at all that requires a comment.
>
> There were a few very minor details, but overall I think you seemed to
> understand the paper just fine.
>

Awesome. If you could highlight those few details, I'd be delighted to
understand those.

With Regards,
Kalpit Thakkar


>
>
>
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Dive into the World of Parallel Programming The Go Parallel Website, sponsored
by Intel and developed in partnership with Slashdot Media, is your hub for all
things parallel software development, from weekly thought leadership blogs to
news, videos, case studies, tutorials and more. Take a look and join the 
conversation now. http://goparallel.sourceforge.net/
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