Sean probably already knows about this (announced in today's ACM News):

  http://www.tuwien.ac.at/en/news/news_detail/article/9461/

The article says "Activision-Blizzard is already using this method.
The team is confident that the SSSS-method will soon be used in many
other applications too. The new method will be presented in the
journal 'Computer Graphics Forum', [sic] so all developers will be
free to use the new approach."

Warmest regards,

-Tom

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