Hi Sean,
I tried to build BRL-CAD on Windows using CMake and the Microsoft Visual
Studio C++ compiler at first. The result was "Build: 380 succeeded, 391
failed". So I switched to Linux.
These days, I am reading the document of BRL-CAD and *Topological
Structures for Geometric Modeling* by Kevin J. Weiler and I hope that it
can help me understand BRL-CAD better. Though I am much inspired by them,
there is still more to be explored. Can you give me some suggestions?
Best regards,
Weishan Yu
2016-03-09 6:10 GMT+08:00 Christopher Sean Morrison <brl...@mac.com>:
>
> On Mar 5, 2016, at 9:19 PM, Weishan Yu <zjy...@gmail.com> wrote:
>
> Hi, I am a graduate student of the State Key Lab of Computer-aided Design
> and Computer Graphics (CAD&CG) at Zhejiang University, China. I have
> implemented a method untangling and smoothing quadrilateral and hexahedral
> meshes and at present I am doing research in hexahedral mesh quality
> improvement .
>
> - I have good background in CAD theory.
> - I am familiar with C and C++.
> - I am willing to contribute to BRL-CAD.
>
> I have great interest in the topic "NMG Editing" and it is my sincere
> hope to join the group. Thanks.
>
>
> Welcome Weishan, and thanks for the introduction.
>
> Had you put any thought towards proposing something related to robust
> polygonal export? We have an n-manifold library (libnmg) that implements
> solid polygonal meshes using a radial edge data structure (Weiler). There
> are a number of areas of interest that would arguably have a much greater
> impact for our users. The biggest would be to reimplement NMG Boolean
> evaluation or continue work by a student a couple years ago:
>
> http://brlcad.org/wiki/User:Clouddrift/GSoC2014
> http://brlcad.org/wiki/User:Clouddrift/GSoC2014/Logs
>
> Another topic would be to implement automatic mesh healing such that we
> could easily turn meshes with gaps and cracks into solid meshes
> automatically (or as near possible). Still, robust Booleans is our
> greatest need right now.
>
> Cheers!
> Sean
>
>
>
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