> This is not easy to solve robustly because it’s logically NP-complete and > numerically unstable due to floating point. Basically, it’s trying to turn > the implicit CSG boolean expression into a single triangle mesh. It’s > failing.
For anyone looking for more background information on this, Check wrote up a decent proposal to research the topic in more depth last year: https://brlcad.org/wiki/User:NyahCheck/Survey_of_CSG_Algorithms There’s a few other options not listed there, but it’s a good start and would make for a good future project for someone. Cheers! Sean ------------------------------------------------------------------------------ _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel