> This is not easy to solve robustly because it’s logically NP-complete and 
> numerically unstable due to floating point.  Basically, it’s trying to turn 
> the implicit CSG boolean expression into a single triangle mesh.  It’s 
> failing.

For anyone looking for more background information on this, Check wrote up a 
decent proposal to research the topic in more depth last year:

https://brlcad.org/wiki/User:NyahCheck/Survey_of_CSG_Algorithms

There’s a few other options not listed there, but it’s a good start and would 
make for a good future project for someone.

Cheers!
Sean


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